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Muons are generally produced by hitting a target with a beam of something else, so they will not be born at rest. The problem is that making a beam this way is somewhat "splattery" and the resulting components of velocity will not be 100% down the beam path. These perpendicular components need to be removed as much as possible, a task which is referred to as "cooling". Muon cooling is still in its infancy. My friend did his PhD on the project mentioned in this article: https://www.nature.com/articles/d41586-020-00212-3
The N64 launched at $200, the Voodoo at $300. Of course you would additionally need a computer to run the Voodoo, but I remember thinking the N64 was already way too expensive back in the day. It would've been even more expensive to support a 64-bit memory bus.
I used to run a Z3C, but after some of the seals got loose I upgraded to an XZ1C. It's near perfect for me, and I don't know where I'm going to go next for a compact phone.
Another docket was updated today, a Tesla crash in Florida eerily similar to the one a few years ago: semi turning across the highway, Tesla goes under the trailer. Not a great failure mode.
I gotta say though, if they themselves designed this board that promptly blew up, perhaps they should recalibrate their expectations for EEs.
See pages 21-24: https://www.ttb.gov/images/pdfs/whisky-webinar.pdf
Looking at the output of the tools, they'll say something like "x to y setup time: -2 ns slack". That means your desired operation can't meet the 10 ns clock period; it actually takes 12 ns for all the logic to ripple through. So now what?
You can break up the operation into two steps. Let's say the multiplication takes 8 ns, and the addition takes 4 ns. In timestep 1 you do z = mx, and pipeline c = b. Then in timestep 2 you do y = z + c. This way your operation takes two clock cycles = 20 ns total in terms of latency, but you can maintain a rate of 100 MHz.
Alternatively, you could choose a slower clock rate, say 75 MHz, and have a clock period of 13.333 ns. Then you would be able to meet the logic delay requirements in one cycle.
Again this is greatly simplified but it's similar to what one ends up doing in real FPGA designs. At the beginning you're usually trying to achieve maximum performance. Then later on you add more features to the FPGA, only to find that in doing so, you've caused an existing portion of the design to fail timing, so you need to twiddle things around.
As for the distance between plates, a caliper ought to be made to a high degree of repeatability. PCB thickness not so much though, probably 10%? To first order capacitance goes as ~1/d. But again, the measurement is relative, not absolute. As long as all the capacitances are affected by the same distance factor, the scheme still works.
Anyway, that's an informed guess based upon those scope shots.
Try running Memtest86 and lower the temp while it runs.
[0]: https://www.eastbayexpress.com/oakland/the-axt-way/Content?o...
You're right that technology has continued to march along. $250 for a Zynq Ultrascale is very tempting, but I have enough dev boards collecting dust...