138 karma · joined July 27, 2012
By downcasting us to "workers", you miss many of the options. Play with a full deck[1]:
1. http://thecloud.crimethinc.com/images/deck/play_with_a_full_...
"Yes, when a young man kills much meat he comes to think of himself as a chief or a big man, and he thinks of the rest of us as his servants or inferiors. We can't accept this... So we always speak of his meat as worthless. This way we cool his heart and make him gentle."
Our company's focus is high-tech interactive projects. Over the past year, our work has included game development (particularly in Unity 3D), graphics/shader programming, and language and audio processing. We're mostly platform agnostic (mobile, desktop, embedded, custom hardware). We don't do much web tech.
We're interested in working with people who care about their craft. Ideally this includes thinking at both the design level:
- data driven work estimation
- keeping long term technical requirements in mind
- thinking about how a piece of work contributes to product/project end-value
And the implementation level:
- code standards
- readability
- maintainability
-exploring new effective development paradigms & techniques.
For this position we'd like to hear a little bit about you, see something that you've worked on that you're proud of, and hear about how you approach large-ish projects with a team.
We offer strong compensation, prioritize developer quality of life (limiting work-weeks, flexible hours), and do varied interesting work. Lots of opportunities and support for professional development and side-projects.
Lastly, if the relationship is great after 6-12 months, we'll want to transition away from wages in to shared-ownership.
Sound interesting? Hit us up at jobs@twistedoakstudios.com We'll get back to you within 2 business days.
Our company's focus is high-tech interactive projects. Over the past year, our work has included game development (particularly in Unity 3D), graphics/shader programming, and language and audio processing. We’re mostly platform agnostic (mobile, desktop, embedded, custom hardware). We don’t do much web tech.
We're interested in working with people who care about their craft. Ideally this includes thinking at both the design level:
- data driven work estimation
- keeping long term technical requirements in mind
- thinking about how a piece of work contributes to product/project end-value
And the implementation level:
- code standards
- readability
- maintainability
- exploring new effective development paradigms & techniques.
For this position we’d like to hear a little bit about you, see something that you’ve worked on that you’re proud of, and hear about how you approach large-ish projects with a team.
We offer strong compensation, prioritize developer quality of life (limiting work-weeks, flexible hours), and do varied interesting work. Lots of opportunities and support for professional development and side-projects.
Lastly, if the relationship is great after 6-12 months, we’ll want to transition away from wages in to shared-ownership.
Hit me up at jobs@twistedoakstudios.com. I’m committed to responding to every serious note I receive.
Twisted Oak Studios is looking for a strong developer interested in project management for our 4 year old worker-owned consulting company.
Our company's focus is high-tech interactive projects. Over the past year, our work has included game development (particularly in Unity 3D), graphics/shader programming, and language and audio processing. We’re mostly platform agnostic (mobile, desktop, embedded, custom hardware). We don’t do much web tech.
We're interested in working with people who care about their craft. Ideally this includes thinking at both the design level:
* data driven work estimation
* keeping long term technical requirements in mind
* thinking about how a piece of work contributes to product/project end-value
And the implementation level:
* code standards
* readability
* maintainability
* exploring new effective development paradigms & techniques.
For this position we’d like to hear a little bit about you, see something that you’ve worked on that you’re proud of, and hear about how you approach large-ish projects with a team.
We offer strong compensation, prioritize developer quality of life (limiting work-weeks, flexible hours), and do varied interesting work. Lots of opportunities and support for professional development and side-projects.
Lastly, if the relationship is great after 6-12 months, we’ll want to transition away from wages in to shared-ownership.
Hit me up at jobs@twistedoakstudios.com. I’m committed to responding to every serious note I receive.
Our project managers discourage long work weeks because they add cost without delivering proportional value. Work weeks tend to be in the 20-25 hour range. We compensate by hiring about 30% more devs than average.
The main disadvantage comes when a dev (often with a unique skillset) "owns" a particularly challenging piece of the project. Otherwise it works well.