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mjewkes

138 karma · joined July 27, 2012

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mjewkes··on Golang overtakes Clojure in Goggle Trends
Check out the countries of origin. Clojure is huge in Scandinavia, golang searches overwhelmingly coming from China.
mjewkes··on Coming to an office near you
> What comes next is simply more adaptation, what other choice to we (as workers) have?

By downcasting us to "workers", you miss many of the options. Play with a full deck[1]:

1. http://thecloud.crimethinc.com/images/deck/play_with_a_full_...

mjewkes··on Zappos says goodbye to bosses
http://www.waketech.edu/sites/default/files/libraryfiles/ere...

"Yes, when a young man kills much meat he comes to think of himself as a chief or a big man, and he thinks of the rest of us as his servants or inferiors. We can't accept this... So we always speak of his meat as worthless. This way we cool his heart and make him gentle."

mjewkes··on Don't Fly During Ramadan
Canada is marginally better, particularly Quebec. Otherwise: Norway, maybe Iceland, maybe Denmark.
mjewkes··on Ask HN: Who is hiring? (August 2013)
Halifax, Canada. Twisted Oak Studios is looking for a strong developer interested in project management for our 4 year old worker-owned consulting company.

Our company's focus is high-tech interactive projects. Over the past year, our work has included game development (particularly in Unity 3D), graphics/shader programming, and language and audio processing. We're mostly platform agnostic (mobile, desktop, embedded, custom hardware). We don't do much web tech.

We're interested in working with people who care about their craft. Ideally this includes thinking at both the design level:

- data driven work estimation

- keeping long term technical requirements in mind

- thinking about how a piece of work contributes to product/project end-value

And the implementation level:

- code standards

- readability

- maintainability

-exploring new effective development paradigms & techniques.

For this position we'd like to hear a little bit about you, see something that you've worked on that you're proud of, and hear about how you approach large-ish projects with a team.

We offer strong compensation, prioritize developer quality of life (limiting work-weeks, flexible hours), and do varied interesting work. Lots of opportunities and support for professional development and side-projects.

Lastly, if the relationship is great after 6-12 months, we'll want to transition away from wages in to shared-ownership.

Sound interesting? Hit us up at jobs@twistedoakstudios.com We'll get back to you within 2 business days.

mjewkes··on Ask HN: Who is hiring? (July 2013)
Halifax, Canada. Canadian needed. REMOTE possible. Twisted Oak Studios is looking for a strong developer interested in project management for our 4 year old worker-owned consulting company.

Our company's focus is high-tech interactive projects. Over the past year, our work has included game development (particularly in Unity 3D), graphics/shader programming, and language and audio processing. We’re mostly platform agnostic (mobile, desktop, embedded, custom hardware). We don’t do much web tech.

We're interested in working with people who care about their craft. Ideally this includes thinking at both the design level:

- data driven work estimation

- keeping long term technical requirements in mind

- thinking about how a piece of work contributes to product/project end-value

And the implementation level:

- code standards

- readability

- maintainability

- exploring new effective development paradigms & techniques.

For this position we’d like to hear a little bit about you, see something that you’ve worked on that you’re proud of, and hear about how you approach large-ish projects with a team.

We offer strong compensation, prioritize developer quality of life (limiting work-weeks, flexible hours), and do varied interesting work. Lots of opportunities and support for professional development and side-projects.

Lastly, if the relationship is great after 6-12 months, we’ll want to transition away from wages in to shared-ownership.

Hit me up at jobs@twistedoakstudios.com. I’m committed to responding to every serious note I receive.

mjewkes··on Ask HN: Who is hiring? (June 2013)
Halifax, Canada. Canadian needed. REMOTE possible.

Twisted Oak Studios is looking for a strong developer interested in project management for our 4 year old worker-owned consulting company.

Our company's focus is high-tech interactive projects. Over the past year, our work has included game development (particularly in Unity 3D), graphics/shader programming, and language and audio processing. We’re mostly platform agnostic (mobile, desktop, embedded, custom hardware). We don’t do much web tech.

We're interested in working with people who care about their craft. Ideally this includes thinking at both the design level:

* data driven work estimation

* keeping long term technical requirements in mind

* thinking about how a piece of work contributes to product/project end-value

And the implementation level:

* code standards

* readability

* maintainability

* exploring new effective development paradigms & techniques.

For this position we’d like to hear a little bit about you, see something that you’ve worked on that you’re proud of, and hear about how you approach large-ish projects with a team.

We offer strong compensation, prioritize developer quality of life (limiting work-weeks, flexible hours), and do varied interesting work. Lots of opportunities and support for professional development and side-projects.

Lastly, if the relationship is great after 6-12 months, we’ll want to transition away from wages in to shared-ownership.

Hit me up at jobs@twistedoakstudios.com. I’m committed to responding to every serious note I receive.

mjewkes··on Harder than it looks: rounding a float to the nearest integer
Its pretty easy to be sunk by floats: http://twistedoakstudios.com/blog/Post3044_my-bug-my-bad-2-s...
mjewkes··on “Well, He’s Not Going to Get Very Far”
Ya - this sort of thing only makes sense if its part of a general worker-focused culture. We're also not paying wages, but hourly credits towards profit sharing. The whole context is important.
mjewkes··on “Well, He’s Not Going to Get Very Far”
Paying an hourly rate solves these problems.

Our project managers discourage long work weeks because they add cost without delivering proportional value. Work weeks tend to be in the 20-25 hour range. We compensate by hiring about 30% more devs than average.

The main disadvantage comes when a dev (often with a unique skillset) "owns" a particularly challenging piece of the project. Otherwise it works well.

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