199 karma · joined August 25, 2017
This is of course depending on your meaning of „elegant“, but for me this would imply to solve these issues without increasing the server load so much. Let the client decide as much as possible, but check the decisions randomly and in case of suspicious player stats. And DRM for multiplayer games should be no problem anyways? Verify the accounts or your users, but that applies to stadia like services and also the „conventional“ ones. Solving the data mining issue is another topic and yes, giving the server more authority for things that the player should be able to see might be the only way to deal with this. But maybe the server could hand out client specific decryption keys when they are needed? That would be elegant, and not just keeping all the content server-side.
Game streaming services will find their place, but they address mainly the entry hurdle and not the issue of game state synchronization.
Watching someone else play Dwarf Fortress can be surprisingly entertaining. Just start one of his series from the start.
And do you really think, that we wouldn't put a LOT of effort into researching another inhabited planet if we had the opportunity to do so completely undetected?
Also: Peter Watts‘ novel Blindsight comes to mind here.
And it looks like the delay yesterday was actually caused by the bavarians (http://blog.fefe.de/?ts=a1a4ef27). But that something like this is even possible in this system is ridiculous of course -.-
Not so easy to implement this the right way I guess. For local emergencies the German app solution seems to work adequately, but for big emergencies the cell broadcast should definitely be an option.
But I see your point, a system like that should be used in a reasonable manner.
Edit: and by „not foreseen to be used“ I mean that Germany can’t, because we don’t have the required technical infrastructure.
I really expected much more from this test. Feels like we are living in an underdeveloped country.