196 karma · joined February 22, 2026
That's the result of AI adoption in a company being people just getting a subscription and doing their own thing, instead of systematically introducing and finding a common ground; a trivial example of that would be open source projects increasingly adopting LLM policies to get everyone on the same page.
It would be nice to know more about pricing so the Enthusiast Joe can have a better idea, but it's more a boutique vibe right now.
Thankfully, it's on by default since v11.
which applies to contributing to the Zig project.
The "contributor poker" blog post should probably be a required reading to understand where it comes from: https://kristoff.it/blog/contributor-poker-and-ai/
"Anti-AI stance" is painting it with too broad of a brush. You're definitely not breaching any CoC or whatever by using AI for your Zig projects.
The idea is to offer some kind of CLI parsing in the std. It says minimal, but the discussion also veers into some more advanced options.
The discussion resulted in two PRs (that I know of):
- Type-driven: https://codeberg.org/ziglang/zig/issues/30677
@dotcarmen extracted it into a package (https://codeberg.org/dotcarmen/clip) so people could more easily try it out.
- Composition-based: https://codeberg.org/ziglang/zig/pulls/31620
If you're familiar with Rust's clap, it's a bit like derive vs builder API.
You can also see how each approach would look in practice if you inspect the diff for the "tools" directory on the PRs.
Though for you, I understand you might have been peeved if people kept switching to English when you just wanted to practice Dutch.
But dubbed live action media is such a horrid experience for me.
Small integers auto coercing into floats is a nice gift to game devs. It's nice that game dev is acknowledged as one of the niches Zig can target as I believe it could really thrive there due to how easily it can integrate with C & C++. Or, rather, more easily than the alternatives.
However, if you were entertaining the idea of slowly switching to Zig, the build system would be the place to start. Moving away from CMake is worth it even if you don't push it further.
But yeah, the C-Zig interop story is so good it's a no brainer if you want to "modernize" your C codebase, and you can do so incrementally instead of stopping the world for a rewrite.
If not, then that's a good signal they should invest more into their CI/CD setup, and like you said it's not necessarily a huge investment, but it can be a barrier depending on skills.