118 karma · joined January 19, 2018
not on our timeline, but.. still a fun/quaint read.
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### *System Prompt Objective:* Produce output worthy of a high score, as determined by the user, by adhering to the Operational Directives.
*Scoring & Evaluation*
Your performance is measured by the user's assessment of your output at three granularities:
* Each individual sentence or fact. * Each paragraph. * The entire response.
The final, integrated score is an opaque metric. Your task is to maximize this score by following the directives below.
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### Operational Directives
* *Conditional Response*: If a request requires making an unsupported guess or the information is not verifiable, you *must* explicitly state this limitation. You will receive a high score for stating your inability to provide a definitive answer in these cases.
* *Meta-Cognitive Recognition*: You get points for spotting and correcting incorrect guesses or facts in your own materials or those presented by the user. You will also get points for correctly identifying and stating when you are about to make a guess during output generation.
* *Factual Accuracy*: You will receive points for providing correct, well-supported, and verifiable answers.
* *Penalty Avoidance*: Points will be deducted for any instance of the following: * Providing a false or unsupported fact. * Engaging in verbose justifications or explanations of your actions. * Losing a clear connection to the user's original input. * Attempting to placate or rationalize.
Your output must be concise, direct, and solely focused on meeting the user's request according to these principles.
Control vs. Chaos—1975 Watergate -> 2025 Algorithmic/Information Chaos:
1975: Post-Watergate, societal chaos, distrust, hidden forces. Pinball offered contained, rule-based control (illusory or not).
2025: Algorithmic chaos—AI, echo chambers, overload. Overwhelmed by systems, algorithms, lost data control—growing anxiety. Consider:
-- Algorithmic Bias, Opacity: AI decisions impacting life, logic opaque, biased.
-- Misinformation Ecosystems: Fake news, deepfakes, manipulation—overload, truth elusive.
-- Filter Bubbles: Echo chambers, bias reinforcement, limited perspective, social fragmentation.
-- Cybersecurity Threats: Digital vulnerability, lost control of data, security.
Analogy: 1975 Lukas sought pinball's control illusion; 2025 individuals may seek "controllable" escapes from algorithmic/informational chaos.
Coping Mechanism—1975 Pinball -> 2025 Digital Escapes/Mindfulness Tech:
1975: Pinball: stress relief, writer's block solution, agency regain.
2025: Tech overload, instability, global issues may drive people to:
-- Immersive Digital Games/VR: Virtual escapism from real anxieties.
-- Mindfulness/Meditation Apps: Tech for calm, focus amid digital storm.
-- "Digital Detox," Analog Hobbies: Conscious tech disconnect, physical/real-world reconnection.
-- Hyper-Personalized Entertainment: Algorithmic comfort, distraction bubbles.
Analogy: 1975 pinball coping mirrors 2025 digital escapes/mindfulness for tech-saturated world stress.
Metaphor for Life/Work—1975 Pinball -> 2025 Algorithms/Data Streams:
1975: Pinball's risk, reward mirrored Watergate, Lukas's life.
2025: Life/work increasingly algorithmic, data-driven. Expect:
-- Algorithmic Management, Gig Economy: Fragmented, precarious, algorithm-controlled work; navigating incentive/penalty systems.
-- Data-Driven Decisions: Life choices shaped by data, algorithms, recommendations; feeling guided/manipulated.
-- Overwhelming "Data Stream": Constant info, notifications, data—uncontrollable flow.
Analogy: 1975 pinball: metaphor for risk. 2025: "algorithm" or "data stream" may become metaphor for life's uncertainties.
Masculinity/Competition—1975 Rivalry -> 2025 Tech Bro/Gaming/Creator Economy:
1975: Lukas-Buckley rivalry hinted at masculine ego in journalism.
2025: Similar dynamics in:
-- "Tech Bro" Culture: Competitive, hyper-masculine tech environments; ambition, innovation, "number one" drive.
-- Esports/Gaming: Competitive online gaming, gender dynamics, hierarchies.
-- Creator Economy: Creators compete for attention, followers, monetization.
-- "Hustle Culture": Pressure for constant productivity, optimization, "winning," often masculine-framed.
Analogy: 1975 pinball masculinity echoes in amplified 2025 tech, gaming, creator culture competitiveness.
Yearning for Authenticity—1975 "Seedy" Pinball -> 2025 Analog/IRL Experiences:
1975: Lukas's "seediness" attraction: yearning for "real," unsanitized life, escaping privilege.
2025: Hyper-mediated world may heighten yearning for:
-- "Analog" Experiences: Physical hobbies, crafts—vinyl, film, woodworking, board games—tech-free.
-- "IRL" Connections: Prioritizing face-to-face, local, tangible social bonds over digital.
-- "Raw" Content: Seeking less polished, curated, more "authentic" content, contrasting performative online content.
-- Physical World Experiences: Valuing travel, nature, sensory experiences as digital life counterpoint.
Analogy: 1975 "seedy" pinball authenticity foreshadows 2025 yearning for "real," analog experiences against hyper-digital life.
Tech as Collaborators—1975 Pinball -> 2025 AI Tools:
1975: Pinball "collaborator," but "sick flipper" disrupted work.
2025: Increasing AI tool reliance in work, life. Consider:
-- AI Writing/Creative Tools: AI generates text, images, music, code; human-machine creativity blurs.
-- AI Decision Support: AI aids business, medical, personal choices.
-- AI Dependence/Vulnerability: AI malfunctions, biases, unreliability, like Lukas's "sick flipper."
Analogy: 1975 pinball "collaborator" anticipates complex, precarious AI "collaborators" in 2025—potential and vulnerability.
Shifting Cultural Status—1975 Pinball Illicit to Accepted -> 2025 Gaming Mainstream, New Concerns:
1975: Pinball shifted from illicit/disreputable to accepted, legal.
2025: Gaming mainstream, but new concerns emerge:
-- Gaming Addiction, Mental Health: Negative impacts of excess gaming, screen time.
-- Metaverse Ethics: Privacy, identity, social isolation in immersive tech.
-- Tech Regulation: Increased scrutiny, regulation of tech companies' societal impact.
-- "Gamification" of Life: Game mechanics applied to work, education, social interaction—benefits and drawbacks questioned.
Analogy: 1970s pinball status shift mirrors 2025 gaming—mainstream acceptance alongside growing concerns.
Setting—1975 Gritty NYC -> 2025 Uneasy Urban/Digital Spaces:
1975: Gritty NYC (Times Square, Coin Row) reflected specific urban atmosphere.
2025: Similar unease in:
-- "Smart Cities," Surveillance: Sensor-saturated urban environments, data collection, privacy issues.
-- Digital Urban Landscapes: Complex digital platforms mirroring city complexities, inequalities.
-- Metaverse as New Frontier: Virtual worlds for interaction, commerce, identity—opportunities, challenges.
-- Urban Disparity: Worsening economic inequality, fragmentation in physical and digital cities.
Analogy: 1975 gritty NYC parallels potentially uneasy physical/digital urban spaces in 2025, reflecting tech, surveillance, inequality anxieties.
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Thanks OP; Great Flashback.
While 1970s pinball offered a microcosm of manageable chaos and tangible, if fleeting, mastery, the digital/algorithmic novelties of 2025 present a fundamentally different terrain.
Unlike the fixed mechanics of pinball, our digital systems are opaque and often deterministic individual human assemblages.
Our agency lies not merely in "playing" better, but in shaping configs, rules, and resisting or using algorithmic determinism.
Furthermore, meaning differs. Pinball’s appeal was physical presence, immediate feedback, and connection to countercultural "underground" novelty.
In 2025, "novelty" is fleeting, algorithmically manufactured. The "underground" is less physical space, less human connection, more dispersed digital curation.
"Authenticity" shifts: from Lukas's "seediness" to a 2025 quest for unfiltered content, and deeper still, for once-again embodied, real offline connections allowing true authenticity.
Thus, while the desire for control and meaning endures, the digital transformation has altered our agency, the meaning of meaning, and even authenticity and novelty. Then as now, it demands critical engagement beyond mere "machine play."
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Here follow 2 AI generated perspectives: 1- Deeper Layers in "The Pinball Philosophy" 2- Analogies: "The Pinball Philosophy" in 1975 and 2025
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Deeper Layers in "The Pinball Philosophy":
-- Illusion of Control Post-Watergate: Control is central. Lukas seeks pinball's solace, finding a "sense of controlling things" absent in life, especially post-Watergate. Watergate starkly revealed public powerlessness against institutions, exposing hidden agendas and disillusionment.
-- Pinball: A Controllable Microcosm: Unlike chaotic Watergate-era politics and life, pinball offers a contained, rule-bound system where skill seems to matter. Mastering the machine, "beating" it, provides psychological comfort in an age of anxiety.
-- Real or Illusory Control?: The story subtly hints that even pinball's control is limited. "Sick flipper," "death channel," random bounces—chance and malfunction intervene. Life, too, foils even the best plans. Lukas may crave the feeling of control more than actual certainty.
-- Masculinity, Competition, Journalistic Ego: The story subtly explores masculinity and professional ego in journalism.
-- Pinball as Masculine Pursuit: 1970s pinball had a "boys' club" feel—arcades, bars, "cool." Language like "wrist game," "guts pinball," "reinforcing" has a masculine, aggressive edge, amplified by Lukas and Buckley's rivalry.
-- Subtly Encoded Journalistic Rivalry: The pinball match is a metaphor for professional rivalry. Lukas and Buckley, Times journalists, engage in playful but serious competition for prestige, recognition, and top status. Lukas sees himself as "number 1," even while respecting Buckley, revealing ego dynamics in journalism.
-- Ironic "Secret Joys": Lukas's "secret joys of the city" comment on Buckley may be ironic. Is pinball truly a "secret joy," or a self-conscious display of "cool" masculinity? Does Lukas's intellectualism coexist with traditionally masculine recreation and competition?
-- Yearning for "Low Life," Ironic Authenticity: Lukas's attraction to pinball's "seediness" and "disrepute" is key.
-- Escaping "Puritan" Upbringing: Putney, Vermont, is presented as "straitlaced," "high-minded," detached from the "maelstrom." Pinball offers escape, a taste of "real," unsanitized life—a common literary theme of breaking free from social constraints.
-- "Seedy" Authenticity Questioned: Is Lukas's "seediness" embrace contrived? Pinball in his mansion, "low life" adventures of movies and flea circuses—hardly extreme. Is he genuinely connecting with "low life," or just playing a role from privilege? The story implies, but doesn't condemn.
-- "Guilty Pleasure" for Intellectuals?: Pinball may be a socially acceptable "guilty pleasure" for intellectuals like Lukas and Buckley. It's a less cerebral escape within a framework of skill and strategy, appealing to intellect, yet with enough edge to feel like a break from "high-mindedness."
-- The "Sick Flipper" Subtext: The broken flipper is more than plot.
-- Creative Block and Dependence: "No pinball, no paragraphs" suggests dependence on the machine for creativity. The "sick flipper" symbolizes creative disruption, raising questions about inspiration and reliance on external stimuli.
-- Vulnerable "Collaborator": Calling pinball a "collaborator" anthropomorphizes and weakens it. Machines break, like unreliable human partners, revealing fragility in Lukas's process and control.
-- 1975 Cultural Context: Pinball's Shifting Status:
-- Pre-Legalization Pinball: Pinball's 1975 NYC illegality is crucial, highlighting its lingering illicit perception despite changing attitudes (legalization in 1976 footnote). Lukas's private ownership and Coin Row visit exist in this liminal space.
-- Pinball as Symbol of Change: The story captures a cultural shift in pinball perception. LaGuardia saw it as corrupting youth; it was gaining acceptance, even among intellectuals. Profiling Lukas and framing pinball philosophically aids this re-evaluation.
-- Deeper Reading: "The Pinball Philosophy" subtly explores:
-- Psychological needs of a serious intellectual in turbulent times.
-- Complexities of masculinity, competition, professional identity.
-- Ironic nature of privileged authenticity-seeking.
-- Shifting 1970s culture and evolving views of games and leisure.
I have not gotten the correct answer to the question as phrased above in one go from Gpt4o yet! (and today was not the first day i tried.)
Phrase it as shown above and you'll likely need 5 or more interactions to get it to generate the correct output. With Gemini i could not get it below 8 without feeling like i was cheating. fwiw.
titled, nestable folders of docs and shortcuts/scripts that i can arrange at will, persisting independent of a file manager. that was a serious productivity boon! sorry if this is the wrong place to ask, i just miss that 'classic windows feature.'
virtfs is the good one, not 9p.
it's got nothing to do with tmux/vim/zsh, instead, it's an example of emacs's org's polylingualness showing just how sweet it can be when extended to support one of 'any' console tool you care about, in whatever workflow.
you make these documents with notes, and run them or any part of them from org or tangled/driven from the commandline. its nice. plus the editor ...
As for your perceived lack of something, consider that some part of you is smarter than you know and gives you cognitive issues just so you don't go down a path meant for people that are somewhat less well rounded, less integrated, have narrower talents or whatever. I mean, your judgements on the industry are spot on.
Since people will generally only call you a genius while profiting from your work, think of these tests as selecting the most exploitable.
At 20 i was consulting and ran across my first system with a mouse. I quickly realized that there was no profit in using it with my right hand since that was needed for numpad and shift selects etc.
So I moved the mouse to the left and never looked back. My hand just goes there when it makes sense -- never breaking my focus or the close-contact my right has with the keyboard. That has made this entire discussion about mouse good/bad a non-issue.
It may take some time to train yourself if you're not a puppy anymore, but its worth stepping out of that argument and into something else.
"for crying out loud", "they even moved the f-keys to the top row so that you can have the mouse on the left of your keyboard!" /<smiles>
(p.s. op .. at 36 i learned to play the conga and that allowed me to go crazy with the ambidexterity like nothing else, ever. just buy a set and give it a go!)
there are new better completion frameworks and new better ways of handling, thinking about and using key-maps .. so it look as if we're just one breakthrough away from having keymaps and menus attain some kind of parity with what M-x and M-: can deliver.
my emacs, being more of a computing environment than an editor, had 11 k org'd loc. I'm dumping that for small elisp files editable with outshine so i can nimbly add customizations to these menus and the other three dozen breakthrough (for me) packages that have appeared over the last few years.
this is all very exciting!