Would still benefit from eventually moving the initial meetup group to a green space, especially if there can be a community garden to work on (yes I realize we are re-inventing the wheel of a village)
I would love to see advancement in the pixel art space, specifying 64x64 pixels and attempting to make game-ready pixel art and even animations, or even taking a reference image and creating a 64x64 version
I dont see why a Gemini robot couldn't grab 20 dark clothing items from a hamper, put them in the laundry machine, wait an hour, take them out and put them in the dryer while I was at work (thanks return to office)
Ok sorry I thought maybe there was a chance that the decomp project could edited in a way that would create a ROM that allowed RL to be done easier, but it seems like it just came in handy for looking up values along with the GB ASM tutorial, the alternative of my thought process is re-creating pokemon red in a modern language which you also mentioned
Games like Mario, Pokemon, etc. succeed because they have large teams of people making a large world, most individual game devs try to re-make these games and are very overwhelmed trying to create large worlds that hundreds of people worked on together
Godot game engine has been good to me, I have not made any original games but I have copied some games with a high skill ceiling, it is very important to have a high skill ceiling because otherwise it feels aimless, games like Advance Wars or Mega Man Battle Network have high skill ceilings but are not too difficult to create in 2D tile systems, as soon as you get into scaling the game with more units, more power ups, etc. then it starts to really feel like it has an aim to become stronger not just a cool thing to look at for 5 minutes