[1] - https://github.com/PowerShell/PowerShell [2] - https://github.com/PowerShell/PowerShell/#get-powershell
315 karma · joined December 6, 2015
[1] - https://github.com/PowerShell/PowerShell [2] - https://github.com/PowerShell/PowerShell/#get-powershell
The most complicated example I've seen thus far, however, is that of Crash Bandicoot for the PS1.[2] Perhaps the most interesting thing is the description of their efficient code use:
"Ultimately Crash fit into the PS1's memory with 4 bytes to spare. Yes, 4 bytes out of 2097152. Good times." (3)
[1] - http://www.rantgamer.com/wp-content/uploads/2014/12/Clouds-a... [2] - http://all-things-andy-gavin.com/2011/02/02/making-crash-ban... [3] - https://www.quora.com/How-did-game-developers-pack-entire-ga...
The idea of text being treated as paper makes perfect sense to me. Unfortunately, it can be incredibly messy to explain the concept to others. My best current analogy is citations linking paper to paper all at once. Without more software, or a better analogy, it's difficult to preach the merits to others.
I think this is a step in the right direction.
One can hope that the advent of Wayland and a more "modern" way to draw items on screen will prompt the rapid development of user desktop applications, even if many are little more than a front-end for command-line tools. Shame that any "sunset" of a Linux Desktop Environments / API prompts further fragmentation of their marketshare. From what I've read, Windows' Win32 API, though often broken, stays reliably broken. This seems to be a interesting distinction in comparison to Linux, and why I believe Linux may never conquer the desktop.
[1] - http://www.computerweekly.com/blog/Open-Source-Insider/Inter... [2] - http://www.computerworld.com/article/2468248/high-performanc...
Any more than 10 was useless and they began to chit-chat. Much fewer and people tended to make mistakes or forget things. Those 10 or so people could be paired off into 5 groups of 2 for practice of exams, or 3 groups of 3 (with one floater, or one group of 4) for more round-robin type work and collaboration.
There is very much a reason the philosophers of old had a set class size of ~8, and why classrooms encourage "smaller" groups. The workplace should, in theory, value this more. However, in the sense of being "new and hip", I fear they've abandoned productive work to create "ideas".
Discord has more easily manageable chat roles, eg: Moderator, Helper, Regular, Supporter, etc. Twitch chat is nothing more than simple IRC, and relies almost entirely on bots for the more complicated stuff. Discord also has voice chat built in, whereas Twitch has none for their chatters.
Discord also has a better documented API and libraries in a lot of languages. Overall, Discord (despite using an electron app...) is simply a better chatting product.
One suggestion though, as hated as it might be, would be to make a mobile app. My experience with outings and shows is that you tend to forget stuff like this when you get home. You drop your bags on the floor and your body into bed.
Best of luck to you!
Nintendo had spent a ridiculous amount of time and effort for evolutionary charts, catch rates, and so many other things. [1]
If people enjoy the dumbed down game, with not even the "core features", or "new Pokemon", I do believe they'd make ludicrous amounts of money with a near-faithful recreation of mechanics.
[1] - http://bulbapedia.bulbagarden.net/wiki/Catch_rate
[2] - http://bulbapedia.bulbagarden.net/wiki/Game_Link_Cable
I digress though, as it's gotten me out of the house having fun.
At one point I checked his public account on Imgur and his hosted albums had a set of S3 IPs & keys. Yeah, he responded very quickly to that.
Other than that, it'd be pretty cool to see that.
Perhaps your own needs to have done so.
As an aside, I'd love to see a full-metal case for it, only using plastic when needed (the buttons and touchpads?)