In Chrome (103.0.5060.114), after a few attempts, the game became very lagging/low framerate that it was mostly unplayable.
Nice simple clicker!
43 karma · joined November 14, 2012
In Chrome (103.0.5060.114), after a few attempts, the game became very lagging/low framerate that it was mostly unplayable.
Nice simple clicker!
I ended up picking Noto Sans Mono by a very slim margin over Fira Code. Interesting...
I've never dealt with formal specs/design, certainly nothing like those described here. Your comment (however in/accurate) strikes me as interesting and leads me to wonder...
What if we took the code and processed it to generate a "spec"? (I quote "spec" here b/c I wouldn't consider it a spec, but don't know what else to call it.) Basically, a document that explains verbosely what the written code does... hopefully in a way that is reasonably, humanly digestable.
Then we might get a doc that says, "Function add(...) accepts two integers/nulls and returns the sum." And Joe-coder looks and realizes it shouldn't accept nulls, goes back to the code, fixes the issue.
Otherwise, nice job!
There's so much documentation available now (more than was available years ago) for so many open-source and free resources out there.
For me, though, the biggest assist to really learning something is having a project. Whether it's at my employer or a personal thing, a project drives me much better to learn something than documentation alone.
Even better if the $40 Adafruit one mentioned elsewhere (https://www.adafruit.com/product/3538) worked just as well, once configured/programmed adequately.
One suggestion: take, for example, (= ___ (count [:a :b :c])), or anything similar. Check that the answer provided by the user isn't exactly the same as the value on the right. Trivial to pass all/many of these by copy/paste. ;)
That carries across games; should it?
(Using Chrome 26.0.1410.65)
EDIT: I looked at the source; you do not reset sumslist.