The stock is gonna crash so hard in a couple of years, I am sure someone will make a movie out of it. I might actually buy a good bunch of options against Tesla, if they reach far enough into the future.
13 karma · joined December 28, 2020
The stock is gonna crash so hard in a couple of years, I am sure someone will make a movie out of it. I might actually buy a good bunch of options against Tesla, if they reach far enough into the future.
I mean, if you are really into this stuff, nobody prevents you from going down this road... If not, then the main concern is this:
Do I like my job? When I wake up, do I think about what I was stuck on last evening and how am I going to tackle this? If you wake up thinking "Oh fuck, I need to work", yeah then that's a bullshit job for sure. But even then, I don't see how more than 1% or 10% of the population could have a job they enjoy. Work needs to be done, most of it is boring, dirty and doesn't earn money.
Until that changes, this is how it will be. No point in crying after it, just think about where you want to position yourself in this system.
Not to mention that this whole discussion brings us back to the question: Who's fault is it that people die? The arms researchers or manufacturers? The army? The people who are mean to us and own resources we want (I mean they could just surrender)?
Are the people building Facebook responsible for the social decline? Or is it the government, not applying proper regulation/laws? Or is it the people using Facebook (nobody is forcing you)? Or are humans just like this and Facebook shows us their true color?
So I came in, throw it all away and built within 2 days a deterministic, fully tested and testable stone engine that would implement all the effects management wanted to see, some of which would have been close to impossible to implement with Unity's physics engine. The idea is basically to use the smallest time unit you want to support, and then base all algorithms on that. You don't work on milli-seconds, because that is for the engine to fill out. You work on seconds, for CandyCrush at least. Each time step is basically a second. The time in-between is filled out by potentially non-deteministic animations and particle effects and whatnot. But every second, the whole scenery will synchronize with the deterministic engine that drives it all.
While I didn't have the chance to try this on shooters or MMORPGs, I think especially for MMORPGs, this would be a perfect fit. It solves sooo many problems, I would probably need a day listing all the benefits. Are there drawbacks? Probably, I can't think of one right now, except that it goes against anything normal game developers believe in.
I think at some point, the gaming industry forked away from solid software engineering practises.