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markmandel

41 karma · joined May 21, 2015

Staff Developer Advocate, Discord

https://linktr.ee/markmandel

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markmandel··on Google Archives Kaniko
Fair
markmandel··on Google Archives Kaniko
Kaniko is a popular open source CI/CD tool for building images In Kubernetes
markmandel··on Simplified global game management: Introducing Game Servers
Thanks for the feedback, much appreciated!
markmandel··on Simplified global game management: Introducing Game Servers
Hi there! I'm the founder of Agones, so wanted to give some additional perspective.

GCGS provides a lot of functionality over the top of Agones. The big win here is that while Agones works great within a single Kubernetes cluster, it requires a lot of manual work to orchestrate across multiple clusters.

This is what Google Cloud Game Servers brings to the table - flexible ways to orchestrate and manage multiple Agones clusters around the world, and the Fleets of warm Game Servers on them.

We also work really hard so that is it's easy to move from open source Agones -> GCGS, but also move back out of you no longer want our management layer.

There's more stuff on top of that, but I hope that helps clear things up

markmandel··on Ask HN: What is the ops architecture like for AAA multiplayer game servers?
If you want to learn more about this in person, in 2020 there will be the first "Online Game Technology Summit" at the Game Developers Conference.

(Disclaimer: I'm one of the summit advisors)

We're trying to grow the education in this space of game development, because currently it is very sparse. AFAIK, this is the only event that is dedicated to the technical aspects of online, connected or multiplayer games.

Details, and CFP, which is currently open: https://www.gdconf.com/summits/c4p

markmandel··on Scaling Dedicated Game Servers with Kubernetes: Part 2 – Managing CPU and Memory
No worries - and thanks for pointing it out (I meant you weren't the first person to say this to me). It's worth the clarification.

It's an interesting differentiation in vocabulary between the games industry and what would be the wider technical community, in my experience - a "game server" is a simulation server when talking about it in the games industry. I should have made a note of that in the previous article.

markmandel··on Scaling Dedicated Game Servers with Kubernetes: Part 2 – Managing CPU and Memory
In response to this - afaik, there is no evidence that Pokemon Go is running stateful game simulation servers for their game, especially those that would power something like an FPS or MMO (They may be, but I've not seen any public evidence of it), which is what I'm referring to in this article. Sounds like I should have been clearer on this point, as you aren't the first to point this out.
markmandel··on One Year as a Developer Advocate
Ooh, that is good to know. I should fix that. Thanks for the heads up.