41 karma · joined May 21, 2015
https://linktr.ee/markmandel
GCGS provides a lot of functionality over the top of Agones. The big win here is that while Agones works great within a single Kubernetes cluster, it requires a lot of manual work to orchestrate across multiple clusters.
This is what Google Cloud Game Servers brings to the table - flexible ways to orchestrate and manage multiple Agones clusters around the world, and the Fleets of warm Game Servers on them.
We also work really hard so that is it's easy to move from open source Agones -> GCGS, but also move back out of you no longer want our management layer.
There's more stuff on top of that, but I hope that helps clear things up
(Disclaimer: I'm one of the summit advisors)
We're trying to grow the education in this space of game development, because currently it is very sparse. AFAIK, this is the only event that is dedicated to the technical aspects of online, connected or multiplayer games.
Details, and CFP, which is currently open: https://www.gdconf.com/summits/c4p
It's an interesting differentiation in vocabulary between the games industry and what would be the wider technical community, in my experience - a "game server" is a simulation server when talking about it in the games industry. I should have made a note of that in the previous article.