120 karma · joined July 15, 2012
This is an AI Harness + Platform, made in Python and Tkinter.
It has a lot of advanced features, arguments, commands, shortcuts.
Lots of widgets and the markdown parser were done from scratch.
It has a powerful API to create conversational sessions interactively.
You can learn about it on a blog post I made:
https://github.com/madprops/blog/blob/main/docs/meltdown/mel...
Reading text, it can either grab me or it doesn't. I've asked about that to an AI and there's some reason for that. Some text is more compatible with me, due to the rhythm or combination of chars/words used, how they actually look/feel, it's not just about the content. So I'm assuming some writers are going to be more compatible with me while others will make me dismiss them quickly or just skim.
I like to think I have the correct objective taste in music, but everybody thinks that about themselves.
All they can do is use morse code to communicate, even the names are assigned automatically. There is a zone map with hundreds of zones, zones with recent activity get a red hue. Secret zones can be unlocked if you happen to use one of the sekrit morse code words.
It's a casual mmorpg/townsquare that is fundamentally safe since the best you can do is focus to type a very offensive word in 20 seconds.
I stumbled upon some random people who visited the site as I was developing it. Taught some the words to enter the secret zones as a game, took them on a tour. Also met a morse code aficionado and we had a little conversation in morse code, eventually met him in another site I have.
Remember that Terrans are the most based race in StarCraft. Protoss got too stiff.
And recently I added an API so python scripts can be made to interface with the models and the interface.
>Want to share an amazon product on a chat to discuss about it. I would have liked a nice short url that I can copy, instead I get a monstrosity, it forces me to manually select only the id portion of it if I want to share it.
And don't tell me what to do nerd.
90% of the time you'll end up with 1 turn out of luck pretty much
I also made a flood implementation
Except it's not locked to one try per day
And clicking the items in the box triggers the action as well