1,229 karma · joined June 13, 2016
then there was Iiyama Vision Master Pro 514 with 140-ish kHz horisontal scan
lol moment was when we with a girlfriend playfully fell down on sofa, but the then master-of-house siberian 6kg cat considered that a threat to me.
he jumped ~3m claws open, smashed a desk top lamp, shredded the gfs' top and basically opened up her back before I could stop him.
do not underestimate cats.
This is what middle ages were famous for, and it took Renaissance to get rid of this.
edit: Giordano Bruno was burned at stake for challengin people like you.
but ye, who I am to persecute people based on their beliefs, this is for religious people to do.
it is also cheaper than risking tankers
I assure you, in "nation states", that is in gov agencies it's an order or two of magnitude worse.
This time is now. Your bickering about how to more efficienty bloat a page is... pitiful.
Was solved in Mi-6/Mi-8/Mi-26 blades without it.
There is no point in "porting to Godot" because either you port Amiga stuff to UAE-likes or FPGAs or you in fact advertise "AN AI REWROTE MY CRAP GWBASIC GAME FROM 93 LOL". Lol. Which is riduculous.
and people will just laugh.
also 68k asm is actually human-readable compared to x86.
It's motorcycling basics really.
In a turn you either apply energy if that is at all possible (usually), or just steer. It is recommended to accelerate inside a turn, because that way you can better control grip on the rear due to not accidentally engine-braking (not applicable to bicycles), and because thrust on the rear wheel helps the bike into the turn (applicable to bicycles).
Braking in a turn is a last-effort thing, taken only if you are certain that it'll lessen damage from otherwise imminent crash.
Biking is traction/grip control at all times. Traction is always shared between steering and brake/accel. You do not want less control in a turn, and loss of traction means loss of steering.
So you do not ever brake in a turn.
You decelerate on a straight before it. If a turn goes bad for whatever reason, that means that a) you made a mistake entering it at the speed you did, and b) now you choose what to crash into, and then execute the crash while hoping that your protection holds, which might include hard front brake and a steering input so that you lowside feet (and bike) first into the obstacle. But not before.
So the first lesson of bike-riding is being aware at all times of available traction.
95% use of fronts follows: you only use them on straights, and there they are much more efficient than rears because the whole mass of you and bike enhances front wheel traction. cf. the wheelie.
Locking and then suddenly reacquiring grip on the rear wheel causes highsides on motorbikes, it's when you fly out of the seat and into the oncoming 18-wheeler. But it's quite hard to do on bicycles.
Fronts are useful when you have to decelerate rapidly while travelling in straight line, but in turns you just don't touch them ever.
edit: and on a decent motorbike/scooter you learn to not use brakes except in emergency, 95% of all deceleration is handled by just dropping the throttle.