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loustak

20 karma · joined November 4, 2019

meet.hn/city/fr-Montpellier

Socials: - github.com/lucassardois - linkedin.com/in/lucas-sardois - x.com/lucassardois

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submissionscomments
loustak··on Godot 4.1
I have shipped two small projects using Godot 3. It's a cool engine but to me it can improve on the following points to be considered a mature engine for a new indie project: * GDscript is cool but lacks features such as better typing and lambdas over generic nodes. * I have encountered many bugs in the Engine more than when I was using GameMaker. * It lacks native mobile monetization.

Other than that I'm much more enjoying working with Godot than Unity.

loustak··on I help seniors with technology issues
I have the exact same issue with mine. As a workaround I set a password to install apps from the play store and it works, she never download new apps so it's not an issue.
loustak··on I hate what video games have become
Lol is not a pay to win game. Saying otherwise tell me you never played the game.

Best players in the world start new accounts with no champions and are still able to climb to the top of the ladder.

Also, since a few years the game literally give you tons of content such as champion and cosmetics for free.

loustak··on Joan Fons hired to work on Godot's rendering
Exactly. When using Unity it feel like I get too much for what I want. For me Unity is in this weird spot were it's suited for AA mobile game and AA 3D games but not so much for AAA games or indies were Godot shine.
loustak··on Joan Fons hired to work on Godot's rendering
When I first started the game I had no target platforms in mind. So getting an engine which would make the transitions painless was a huge benefit.

Now, if you only want to export to mobile maybe Defold is superior? I honestly can't tell without trying it.

BTW, Godot can work with GDscript or C# if you prefer. Also GDscript share a lot of it's syntax with Python.

What lacks a bit on Godot is mobile vendor integration. For instance to access Android services such as game service you have to use community plugins.

I choose Godot because I wanted to try it on a small scale real project.

loustak··on Joan Fons hired to work on Godot's rendering
I'm happy to see that Godot community and development is increasing so fast. I just completed a 2D simple mobile game[1] with Godot and I had a greet time making it even trough I ran into a lot of issues.

Most of my issues were related to bugs with 2D nodes such as Area2D. The engine as a quite a few non-breaking bugs related to differents aspects. It's still very usable and very high quality for an open source software. I'm looking for v4.0 to increase the stability.

I will probably write an article about my user experience with Godot compared to Unity or Game maker and others.

[1]: https://play.google.com/store/apps/details?id=com.loustak.in...

loustak··on Ask HN: What are you working on?
Some months ago I made a game using Godot. A simple mobile focused arcade game. The goal was to design a game where the player has only one action, and make it has fun as possible.

It's available on the Playstore: https://play.google.com/store/apps/details?id=com.loustak.in....

And on Itch.io: https://loustak.itch.io/inline

loustak··on Hyperapp – A tiny framework for building web interfaces
What are the difference with Mithril.js? Both seems to embrace the same philosophy in almost the same way. Or am I missing something?
loustak··on Lua 5.4.0
I really like lua. Especially when it comes to game with Love2d beeing so wonderful. I wish more projects adopted it as a scripting interface...
loustak··on Size of node_modules folder when installing the top 100 packages
Glad I see someone mentioning Mitrhil. I love it and start to have real world use cases such as Lichess.