Other than that I'm much more enjoying working with Godot than Unity.
20 karma · joined November 4, 2019
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Other than that I'm much more enjoying working with Godot than Unity.
Best players in the world start new accounts with no champions and are still able to climb to the top of the ladder.
Also, since a few years the game literally give you tons of content such as champion and cosmetics for free.
Now, if you only want to export to mobile maybe Defold is superior? I honestly can't tell without trying it.
BTW, Godot can work with GDscript or C# if you prefer. Also GDscript share a lot of it's syntax with Python.
What lacks a bit on Godot is mobile vendor integration. For instance to access Android services such as game service you have to use community plugins.
I choose Godot because I wanted to try it on a small scale real project.
Most of my issues were related to bugs with 2D nodes such as Area2D. The engine as a quite a few non-breaking bugs related to differents aspects. It's still very usable and very high quality for an open source software. I'm looking for v4.0 to increase the stability.
I will probably write an article about my user experience with Godot compared to Unity or Game maker and others.
[1]: https://play.google.com/store/apps/details?id=com.loustak.in...
It's available on the Playstore: https://play.google.com/store/apps/details?id=com.loustak.in....
And on Itch.io: https://loustak.itch.io/inline