If you've used some oss generators, their code is often a complete headache to just read. OpenAPI generator is a good example.
Hope that answers your question :P
8 karma · joined December 17, 2024
If you've used some oss generators, their code is often a complete headache to just read. OpenAPI generator is a good example.
Hope that answers your question :P
I have found that the tooling tends to have the problem of not knowing how to catch edge cases like webhooks, websockets, complex auth and additional logic beyond just an HTTP request. Many tools add layers of configuration and extension to work around these, but i feel it misses the mark.
I'm building Borea.dev to solve this pain by keeping the source of truth in your OpenAPI doc and allowing for custom code implementations. We support Python rn, are building out generators for multiple other languages and we're open source :P hope it helps
I understand these engines have their own full SDK for developing with the engine, but I'm curious about the external ecosystem/integrations/libraries. It isn't a space I'm super familiar with, but I'm interested in it, not only from the standpoint of it being an interesting technology I've never played with before, but also because I'm curious if there are similar issues in the game engine SDK space as there are in the application SDK space.
Or maybe even a whole different host of issues and practices. Not sure, that's what I'm looking into.