187 karma · joined December 30, 2016
Shrine blessings are getting expensive very fast.
If you open more doors you are progressing faster and the enemies get harder, but also drop better loot.
But I see where you are coming from. I was thinking about adding Skills to the game to give it more depth, but that might not solve the missing agency issue.
Edit: Maybe a timer like: You only have 60 minutes left in the dungeon would help. So it forces you to skip some events to get deeper for better loot fast. I guess doing events like opening a chest should take more time than skipping it.
- nerfed CRIT DMG (equipment and level up stats)
- buffed passive HP and DEF gained per level up
- added a new passive which increases the aspd cap
- added a new passive which raises your crit chance earned by items
- buffed Aegis Thorns passive
*Full Changelog*: https://github.com/Werkstattl/quick-dungeon-crawler-rpg-od/c...
- Removed the mysterious chamber event (needs rebalancing/rework)
Other changes aimed at reducing crashes on low-end Android devices:
- Reworked Bestiary saves to use indexedDb (current progress will be lost)
- Inventory capped at 40 items; logs limited to 50 entries
- Auto-save interval lowered from 10 to 15 seconds
One user suggested that attack speed items and stats should be buffed. I'm on the fence about it.
Another user suggested adding a 2x or 3x speed-up button. Does exploring take too long or the combats?
Game is open source: https://github.com/Werkstattl/quick-dungeon-crawler-rpg-od