Besides, to me it's more important to share data with other developers so it's worth it for me personally, even if financially it's just a wash. Not everything is about money :-)
145 karma · joined June 13, 2007
Besides, to me it's more important to share data with other developers so it's worth it for me personally, even if financially it's just a wash. Not everything is about money :-)
Check out some of the other sales figures by Nimblebit http://nimblebit.com for games that did much better.
I was planning on leaving a detailed analysis of the effect of IAP for a later post, but you're right that some people didn't like it. Especially in the Facebook group at one point there was almost a small-scale riot from people feeding off each other's negative comments. But as usual, that's just a vocal minority.
I had to intervene by explaining why I was charging for extra content (http://www.facebook.com/topic.php?topic=10677&uid=748971...) and I think that once people realized it was just me and not some faceless corporation, they were much cooler about it.
So my comment about "people loved it" referred to the fact that I got tons of positive feedback and the fact that IAP sold very well.
Frankly, I knew some people wouldn't like me moving in that direction (especially if you're used to the model of free updates for life), but I'm surprised that I didn't ruffle more feathers and most people took it really well.
Also interestingly, I think this has gotten people who had cracked versions of Flower Garden to purchase in-game items, so that probably helped too. But unfortunately I don't have a really accurate way of measuring that (I'll try for my next post).
You're right about the lack of labels (that's how the program does it), but I made sure it was explained in the sentence following the first chart. I wanted to stress that the vertical axis is profit in US$ and not unit of sales (since Flower Garden is $2.99).
For a much more accurate and interesting read, check out Good Calories, Bad Calories.
And seriously, never, ever, think about writing a technical book for the money.
I also experimented with polyphasic sleep and it was too much of a pain as far as coordinating a schedule with the rest of the world.
What I did take out of it was that it was very important for me to sleep in multiples of 1.5 hours. So if I'm not feeling very tired, I'll go from 7.5 hours to 6 hours, but never to 6.5 or 8.
Best thing, I don't even need an alarm anymore. I just wake up naturally, which is great.
Seems like the Economist moved it under science.