71 karma · joined December 13, 2012
I LOVE driving. But Los Angeles is complete shit due to the suburban sprawl, lack of a well designed connectors and ramps, lack of well designed roadways for the throughput, etc. Los Angeles is a prime example of why Suburbia sucks. This article hits all the right points.
There's a lot of artificial inefficiencies we've imposed on ourselves due to lack of forethought, stubbornness, resistance to change, or many other reasons. Sadly, it's impossible to fix anything in a quick manner.
Granted that's not the case across the board, but people have been pushing for data driven C++ game engines for years.
At home Steam struggles on game trailers, usually after going fullscreen for some reason; if I don't go fullscreen it can be okay.
My recent negative experience with graphics drivers. I had a Nvidia gpu set with a proprietary driver, switched to an AMD gpu, and then x server fails to start. I didn't know how to fix this on the command line. I had to pop the Nvidia gpu back in, switch to the open driver. After switching back to the AMD gpu there are serious graphical issues that make it impossible to accomplish anything; this same AMD gpu used to work just fine when side-by-side with the Nvidia card, only recently had this issue after the Nvidia card was removed. This experience is very grating. Windows handles gpu swapping with multiple driver installs very well, I didn't have any negative experiences with it on my desktop. I haven't touched Linux for weeks because I dread having to spend time fixing this when I can easily boot Windows and work without issue.
One example is my gf: set production assistant wages have not gone up with cost of living in the area, at least for the companies she works for. Set production assistants are freelance, non-reliable work with sometimes terrible hours. You think they'd make okay money. But even in L.A. where the industry is at it's biggest, they're usually shortchanged.
Another example: A friend of mine accepted a position as a mid-level gameplay programmer at a place that is choosing to pay them hourly so they can make them work overtime without having to pay $100k or more, because of CA law. Yet another business strong-arming someone who wasn't in a good position to negotiate due to circumstances. Hopefully that friend can work their way into a senior level position soon, but even then not every place pays senior level as well as they should.
Industry can be very stingy, focusing on the short-term business instead of long term employees.
If they're to add 2D support, it'll probably be a while. And it'll likely be something built using the 3D technology, unless they want to put in a lot of work to optimize for a 2D use.
From the FAQ: "Mobile support for iOS and Android devices is coming soon, along with additional support for Mac and Linux."
If Microsoft is only making a Windows version of Minecraft, then they don't have to worry about the portability of mods, which would be a shame.
I want to see a profit sharing or bug/feature bounties either from Epic with Unreal Engine, or from a competitor.
A side note: I thought it would make for a cool platform, where a website "hosted" products/projects and users put up bounties for things they want fixed or features they want. Alternatively, a platform for small companies/projects that sell software licenses but are otherwise open source, where it's open about what the company/project is making, and a share of the profits can be split among the community contributors.
[Edit] I just posed the question here: https://answers.unrealengine.com/questions/332100/can-epic-g...
http://codexpi.com/java-vs-cpp-performance-comparison-jit-co...
http://stackoverflow.com/questions/5641356/why-is-it-that-by...
http://beautynbits.blogspot.com/2013/01/performance-java-vs-...
https://www.esurance.com/info/car/myth-car-insurance-follows... http://www.claimsjournal.com/news/national/2014/06/05/249762...