"This paper presents a set of full-resolution lossy image compression methods based on neural networks. Each of the architectures we describe can provide variable compression rates during deployment without requiring retraining of the network: each network need only be trained once. All of our architectures consist of a recurrent neural network (RNN)-based encoder and decoder, a binarizer, and a neural network for entropy coding. We compare RNN types (LSTM, associative LSTM) and introduce a new hybrid of GRU and ResNet. We also study "one-shot" versus additive reconstruction architectures and introduce a new scaled-additive framework. We compare to previous work, showing improvements of 4.3%-8.8% AUC (area under the rate-distortion curve), depending on the perceptual metric used. As far as we know, this is the first neural network architecture that is able to outperform JPEG at image compression across most bitrates on the rate-distortion curve on the Kodak dataset images, with and without the aid of entropy coding."
"Tree boosting is a highly effective and widely used machine learning method. In this paper, we describe a scalable end-to-end tree boosting system called XGBoost, which is used widely by data scientists to achieve state-of-the-art results on many machine learning challenges. We propose a novel sparsity-aware algorithm for sparse data and weighted quantile sketch for approximate tree learning. More importantly, we provide insights on cache access patterns, data compression and sharding to build a scalable tree boosting system. By combining these insights, XGBoost scales beyond billions of examples using far fewer resources than existing systems."
"Recent progress in artificial intelligence (AI) has renewed interest in building systems that
learn and think like people. Many advances have come from using deep neural networks trained
end-to-end in tasks such as object recognition, video games, and board games, achieving performance
that equals or even beats humans in some respects. Despite their biological inspiration
and performance achievements, these systems differ from human intelligence in crucial ways.
We review progress in cognitive science suggesting that truly human-like learning and thinking
machines will have to reach beyond current engineering trends in both what they learn, and how
they learn it. Specifically, we argue that these machines should (a) build causal models of the
world that support explanation and understanding, rather than merely solving pattern recognition
problems; (b) ground learning in intuitive theories of physics and psychology, to support
and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn
to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete
challenges and promising routes towards these goals that can combine the strengths of recent
neural network advances with more structured cognitive models."
"Since the advent of computers, many tasks which required humans to spend a lot of time and energy have been trivialized by the computers' ability to perform repetitive tasks extremely quickly. However there are still many areas in which humans excel in comparison with the machines. One such area is chess. Even with great advances in the speed and computational power of modern machines, Grandmasters often beat the best chess programs in the world with relative ease. This may be due to the fact that a game of chess cannot be won by pure calculation. There is more to the goodness of a chess position than some numerical value which apparently can be seen only by the human brain. Here an effort has been made to improve current chess engines by letting themselves evolve over a period of time. Firstly, the problem of learning is reduced into an optimization problem by defining Position Evaluation in terms of Positional Value Tables (PVTs). Next, the PVTs are optimized using Multi-Niche Crowding which successfully identifies the optima in a multimodal function, thereby arriving at distinctly different solutions which are close to the global optimum."
There exists a theory of a single general-purpose learning algorithm which could explain the principles of its operation. This theory assumes that the brain has some initial rough architecture, a small library of simple innate circuits which are prewired at birth and proposes that all significant mental algorithms can be learned. Given current understanding and observations, this paper reviews and lists the ingredients of such an algorithm from both architectural and functional perspectives.