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lamarcke

23 karma · joined December 8, 2022

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lamarcke··on Show HN: A website/app to help manage your game library
Oh, no prob. Thanks very much for the heads-up, by the way. I've made the changes locally and they will soon be in production too.
lamarcke··on Show HN: A website/app to help manage your game library
It's actually not a solid color background, but a very low opacity collection of game covers.

The same goes for mobile, where if you look closely you will see Dishonored 2's cover.

And no, it's not AI generated. We started working on it before ChatGPT made it's debut (yeah i know it's not the first LLM but no one considered vibe coding before it), and you can see our entire source code in Github.

lamarcke··on Show HN: A website/app to help manage your game library
Sorry, it's just there to say we use it, but we can't actually not store it since the only info we do store is your session's cookies (and only if you're logged in). We will look into adding it, but it won't do anything if you decide to login anyway :)
lamarcke··on Show HN: A website/app to help manage your game library
Hmm i understand. I'm going to add this to our backlog and see how it can be done in the next weeks. Thanks!
lamarcke··on Show HN: A website/app to help manage your game library
I meant that in a "we're building our own alternative" kind of way. That's why i said it makes more sense to contribute with a plugin for it.
lamarcke··on Show HN: A website/app to help manage your game library
Thanks! I understand where you're coming from, when we launched the first open beta we honestly didn't have any feature that we could use to argue "hey, you should use this instead!".

I personally think there's a overlap between people willing to manage their anime library, and people willing to manage their gaming library. Both have tons of options, and most will choose none.

But take MyAnimeList, for example: A mainly English-speaking audience, so we could assume most users are either using Crunchyroll/Netflix/Hulu, or the hundred possible options for piracy. But they still come back to update their profile in MAL every once in a while, despite all the options they have - and we have users which do exactly that too. We're trying our best to offer a solid management experience (e.g. mobile users may press and hold in any cover to manage a game, and desktop users have that directly at hover, and other QoL), and offer features on top of that. Our PSN and Steam integration are very recent, we only launched them ~8m in, and so is our mobile version. All of our users are basically early adopters, but they still log-in once or twice a week, and our only way of changing that is offering more reasons to stay online. That's why we're also building social-related stuff, like the Posts system, the reviews, and etc. We think users are way more likely to stay with us if they can interact with other people. This is kinda what Anilist is doing too.

lamarcke··on Show HN: A website/app to help manage your game library
Sure! Do you have Discord or anything similar?
lamarcke··on Show HN: A website/app to help manage your game library
After my endeavours with various store APIs and trying to get all of them to fit with our constraints, i understand why GOG Galaxy is always broken

Most of their external APIs suck tbh. Steam and PSN were the best experience i had, and the PSN one is not even officially documented. Epic doesn't even let you use their user library endpoints if you are not a partner unfortunately...

lamarcke··on Show HN: A website/app to help manage your game library
That looks really cool, and i believe we could do something by trying to match the game title's with our database. Thanks for the heads up!
lamarcke··on Show HN: A website/app to help manage your game library
Since i don't have a Playstation console currently, can you tell me if disk games are also featured in your library? (E.g. other users may see them when they enter your profile)

If they are, you could import them directly from our PSN integration.

lamarcke··on Show HN: A website/app to help manage your game library
I would guess that's pretty doable for our mobile version, but I can't promise without doing some PoC fist

But it would probably to this: - Scan the Barcode - Fetch the product name from it and try finding a match in our database (ManticoreSearch does a good job in finding matches with similar names)

It all depends on if the product name would even be there at all, or if it can be retrieved easily

lamarcke··on Show HN: A website/app to help manage your game library
Backloggd is our main "competitor", and we know most people are already familiar with it. But going from their roadmap (https://backloggd.com/roadmap/), we already have: - A mobile app - Steam and PSN integration - A recommendations system - Social Page (?) not sure what they building, but we're trying to keep most of our stuff shareable. For example, you can share a nice Letterboxxed-style image of your game reviews. We're also close to shipping something like this for recent played games, similar to what these third party tools do for LastFM.

We both use IGDB as source, so there's no difference in the actual catalogue of games.

lamarcke··on Show HN: A website/app to help manage your game library
To be honest, we don't even have a desktop app currently, though we do plan to make one. IMO Playnite is a behemot and it's very hard to overtake it, so maybe the best course of action would be to create a plugin to help sync their library data with ours (?). We both use IGDB data so it shouldn't be too hard. They also have a more robust store sync system going for them.

But feature wise, the main difference is that we're targetting all platforms instead of just PC. You could have GameNode in your phone when you only have a Xbox/PS console for example.

If you have any suggestions on what we may do to set us apart aside from this, please let me know

lamarcke··on Take your local development experience to the next level with Dev Containers
Mostly people arguing about if the technology covered in the article should really be used or not.

I see a lot of positive experiences with Dev Containers on the web, and i was surprised to find a majority agaisn't it in said subreddit.

lamarcke··on Take your local development experience to the next level with Dev Containers
I've published this article past month, and it provoked quite the heated discussion on r/programming at the time.

I also want to hear HN opinion on this. Thank you!

lamarcke··on Atom was archived today
It's sad that you were downvoted for this because you are not wrong at all. VS Code GUI config is a mess, and a lot of the settings are not available there. I just got used to messing with the JSON autocomplete.
lamarcke··on Ask HN: Best tips for reducing eyestrain while coding with astigmatism?
I have both Astigmatism (can't remember the level, diagnosticated long time ago) and Myopia, and from my personal experience, a not-completely-dark theme while coding in a well-lit room.

I tried using pitch-black/dark high constrast themes, but i find them harder on the eyes for some reason (felt eye strain in a few minutes). So i prefer the ones with mildly colorful tones and a translucent blue/dark background.

Last time i changed my glasses' lens, they offered some blue-light protection ones, and i think it also helped, though not so much.

I still need to try using light themes for real, but since i mostly code in a very dark environment, i don't think it would be worth it...

lamarcke··on Ask HN: Recommendations for good editors/IDEs that will live for 30 years
I would recommend Vim/Neovim for you, but that can go both ways: learn Vim enough, develop the vim muscle memory, and you are stuck on Vim forever! Seriously, switching would from Vim is really hard, that's why so many people refuse to do it, even if they have to.

TL;DR: 30 years is a very, very long time, i don't even know if we will still be using code editors in 30 years, and the hardware will probably evolve in a way that lets you run big IDEs like Jetbrains' in low-end systems.

lamarcke··on Ask HN: Does anyone use Vim/Neovim for serious Python development?
I'm having a similar experience to you. I've tested almost all pre-made configs (that differ in maybe, 2 plugins and different keybinds) and my experience wasn't been so good.

I like the visuals, i like being able to work in the terminal, i like how slim it is. But debugging, or anything that closely resembles anything other than opening a text file and typing text, usually boils down hacking a bunch of plugins together.

My biggest problem has been the debugging part, i want all my attention in my code while i'm debugging, and i can't even seem to get started in getting DAP to work. I have hacked some random plugins together that resemble an UI, but it's still very simple, and doesn't work out of the box.

In the end, i'm trying really hard, setting up random plugins, reading docs and etc, just to have CLOSE to what VS Code can offer me, and nowhere close what Jetbrains does (the DB tools alone make it worth it)

I also don't like VSCode, mind you. I don't like the approach of using extensions as building blocks, generally because they depend on random people (that are almost always really competent) for maintaining, and who cares if they stop working? No one to blame.

I will probably resort to using Jetbrains IntelliJ and the IdeaVim plugin, which did work fine on my last testing.