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l11d

3 karma · joined October 6, 2025

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l11d··on WebGPU and the Price of Compiling WGSL
One of the problems is that libraries consuming SPIR-V are generally not robust enough to handle untrusted web shaders. Also, DirectX doesn't (yet) accept SPIR-V shaders so you'd mandate some translation to HLSL, which in turn would be compiled by dxcompiler.dll