Most devs I see creating a video editor or best markdown editor out there with claude/codex.
7 karma · joined July 9, 2026
Software Engineer who finds solutions to problems.
Most devs I see creating a video editor or best markdown editor out there with claude/codex.
Remote: Yes, B2B Contract preferred.
Willing to relocate: No
Technologies: React, Vue, Next.js, Svelte, Angular, JavaScript, TypeScript, Git, AI SDK, Tanstack AI, Tanstack Start, Node.JS, Nest.JS, Express.js, React Native, Storybook, Vite, Github actions, PostgreSQL
Résumé/CV: available at https://kadiryazici.dev/experience
Email: kadiryazici.dev@gmail.com
Full Stack Software Engineer with 6 years of experience. Worked with US based startups previously, worked with multiple projects and fixed vibe coding issues.
I wanted to make a game, and had an idea, but then I thought "why not making a game framework so I make my game". It was fun to build a game framework by mixing PixiJS, Rapier2D, ECS, writing my own loop logic and state management but then I lost the motivation. I just coded a framework for pleasure but at the start my point was making a game.
The desire to build something can cause our idea to be dropped.
Do we want money or do we want to get the pleasure of being an engineer and make money as a side quest?
There was a video of tsoding about why he doesn't have a job, he says "when I have enough money for my needs I just go into coding instead of working". I like his vision. He likes coding for the sake of programming and earns money as a side quest.
Once I tried to create my own front-end framework from scratch. I created signal library, mounting/unmouting, context etc but never able to write v-dom diffing or using existing vdom libraries.
Then I decided just implement my API on top of Preact. Preact did vdom-diffing for me and mounting/unmounting which was enough for my need.
The final project looked nothing like Preact, it even had it's own context system, data loading, signals, setup + render and context which just hooks itself into Preact Context but taught me a lot about how a front-end framework work.
Nowadays I have the urge to combine a physics engine, rendering engine, ecs engine to develop my own game which I guess I'll quit in the middle.
As developers I believe we should limit ourselves from doomcoding.
My mind still can't function well without having knowledge about everything.