251 karma · joined June 3, 2014
That's an extremely bold claim. There are many games which are successful and don't use Denuvo. In fact I'm quite sure there are more successful games that don't use Denuvo, then those which use it - so I don't believe that "whenever [I'm] playing and enjoying a game" it was "most likely" created thanks to Denuvo.
And then there are people like me who simply refuse to play any game which uses Denuvo. There are thousands of excellent games out there, why should I waste time on those which treat me as a thief?
Unfortunately it's not so simple, if you need wiki to search for the most basic information, because they game doesn't provide it. It's what the author actually describes as "terraria problem" and I fully agree with that sentiment: in Terraria you can craft things, but the game doesn't show you what you can craft, unless you are near the correct crafting station AND have sufficient resources on yourself to craft it. So in order to play without wiki you'd need to:
1. stuff your inventory with all possible resources you'd otherwise store in various chests
2. go to each of your crafting stations
Needless to say, it is extremely tedious and still you might not see that some item can be crafted at a given station, because for example you only have 99 pieces of some resource and that item needs 100 pieces of that resource.
So I'd say it's fine for some cryptic or more advanced mechanisms to be covered on wiki. But when I need to go to wiki simply to get a list of craftable items, then there's something seriously wrong with the UI design in the game.
I'm sure I would be more efficient, if I'd use 3rd party tools, but it still didn't prevent me from actually playing and enjoying the game. I'd say it's much different to the "terraria problem" mentioned in the post.
A person who lived under the rock and found Terraria one day, probably wouldn't call it unplayable, having nothing to compare it against. I remember back in old days, where you'd have to figure out many cryptic mechanisms on your own in the old games. But yet here we are - decades later, and yes I do expect modern games would fully learn from mistakes of the past and provide such basic functionality as crafting lists in the game itself.
Would you consider Terraria a good game? I think at one point it was the highest rated game on Steam. And yet that game is exactly this way - it makes players do A rather than B: it is pretty much impossible to play it WITHOUT the wiki, because of the design: there is no list of all craftable items in-game.
And because of this I could never really get into it, because I had to tediosly collect all my resources and then go to each crafting station one by one, simply to see what I am able to craft.
I think in the linked article there's a good real-world example of that with a valve:
> opening the gate of a gate valve (of rectangular cross section) by 1 mm for 10 seconds yields the same absement of 10 mm·s as opening it by 5 mm for 2 seconds. The amount of water having flowed through it is linearly proportional to the absement of the gate, so it is also the same in both cases.
Could you let me know which curator it is? I'm also actively avoiding any game that uses Denuvo, so I'd certainly find such a curator useful.
* there is one caveat to that though - if you have a VR headset, then there are many people reporting performance issues on Linux with those headsets. And personally I also find VR performance subpar on Linux (although it still improved in the last year).
> He who thinks, then, that he has left behind him any art in writing, and he who receives it in the belief that anything in writing will be clear and certain, would be an utterly simple person, and in truth ignorant of the prophecy of Ammon, if he thinks written words are of any use except to remind him who knows the matter about which they are written.
https://www.perseus.tufts.edu/hopper/text?doc=Perseus%3Atext...
It would probably require hiding comment scores though - otherwise it'd be easy to observe how the multiplier changes and game it.
"A fundamental theorem due to Georg Cantor shows that it is possible for infinite sets to have different cardinalities, and in particular the cardinality of the set of real numbers is greater than the cardinality of the set of natural numbers."
> everyone is now aware of the awful engineering practices that underpin their products
This one fault doesn't tell anything about overall quality of the product.
Yeah, and in the same vein, I skip buying games which have certain DRM systems in place (like the nefarious Denuvo). Again it's a lost sale for them, since often it's the only thing preventing me from buying an otherwise good game.
> Granted it’s not very readable and log / pow probably makes it less efficient
So, the "improved" solution is both less readable and probably less efficient... where is the improvement then?
But yes, never heard of this messenger before, now I know one more thing to avoid. Talk about Streisand..
This "small" change had to be split into 29 parts, so that each part stays below 100kB. This means nearly 3MB of changed code. How many hours did developers have to spend to consider what needs to be changed, make the change and then validate it? In my opinion these are hours wasted, that could be better spent on some real problems.
- how to use TTS,
- what are the rules of the game you want to play,
- how those rules are applied in the specific TTS game/mod you use.
The first thing need to be learnt only once, and honestly there's not much to learn. All one needs is:
- WASD/click mouse - scroll
- F - flip
- R - shuffle
- left click - pick/drop
These cover 99% of all use cases.
But then learning rules of a pariticular game and learning how those are applied - these need to be learnt each time when starting a new mod. One way to mitigate this is playing with people who already have experience with a particular mod.
When starting with a new mod by yourself, first it's important to determine how much scripted it is. Some mods are raw physic playgrounds with components from the game, while others are scripted to automate and simplify gameplay. I think those raw mods are easier to get started, because you basically only need to know rules of the game itself and do everything manually same way you'd do when playing actual board game. On the other hand, once you get to know the range of scripts in a scripted mod, it's much easier to play the mod - it's often more like a computer game, where things happen automatically.
Because these mods are all independent, so it's often difficult or impossible to find any documentation about scripts used by the mod. Often figuring that out is basically trail-and-error, which is unfortunate. There are some which provide written instructions though.
I've played Twilight Imperium, Gloomhaven and Gaia Project and I found all of them very enjoyoable (once I learned how to play them). PM me and maybe we can setup a game :)
As a counterpoint, I am using Index together with 1070 Ti and the performance is flawless.
46% for all Oculus types 36% for Vive+Index
Well, Oculus does seem to be more popular and perhaps that is what the parent meant by Facebook "winning" VR segment. To me "winning" sounds more like total domination, where any competition is near a statistical error. This doesn't seem to be the case here (though I admit Steam statistics may be skewed towards Vive/Index).
It may also be a bit of a knee-jerk reaction, but in a world where even seemingly innocuous data is used to find unexpected correlations and identify people, I certainly prefer to keep a safe margin of error and steer away from companies which live on our data.
Besides, knowing Facebook's hunger for data, I certainly don't trust them enough to install any piece of their software on my PC. Nor do I trust them enough to use a device which could potentially identify some unique traits of the way I move in VR (akin to gait analysis).
Eh, it doesn't look clear at all to me. It looks like its main advantage is slightly higher resolution than Valve Index and wirelessness. On the other hand from what I read Quest 2 only now will finally get 90Hz - this is what even old Vive provided. And Index goes beyond that - up to 120 and 144Hz. Also I wonder how Quest's screen quality compares to Index, besides resolution and refresh rate - couldn't find any information about Quest's field of view, pixel persistence or fill factor. And with Facebook behind Quest, I consider Index to be cheaper - I'll take $999 any day over $299 + my data.
I'd say it's hardly a clear "win".
I disagree that's the approach of Tabletop Simulator. I mean, yes, it is a physics playground, but it is also much more. It includes some common actions like flipping, shuffling or drawing from a deck of cards. It includes grids to easily align game pieces. And most of all, it includes scripts which actually put some constraints on the "simulated physics" part, automating "maintenance" parts of a game, while also potentially enforcing game rules.
It's either:
1. Every day I pay with a card at the grocery store, this leaks information about my whereabouts, or
2. Every X days I withdraw cash at the ATM, this also leaks information about my whereabouts
Is there any advantage (in terms of privacy) of using cash in such scenario? The only thing that comes to my mind is that price is also leaked when using a card. But I don't see much use of this information.