Boy was it a revelation when I got my hands at a "real" 909, 303+MPC+MIDI setup..
52 karma · joined July 30, 2022
Boy was it a revelation when I got my hands at a "real" 909, 303+MPC+MIDI setup..
Thanks for the angle!
Despite being a specific domain, wouldn’t reasoning about reactions (and their efficiency in an industrial, large-scale setting) be something that "models" should be able to do quite "easily" (given the fact that bonding forces, energy requirements and catalytic effects are sort of well-known, i.e. just some more dimensions to deal with)?
Kind of related: https://paulbatchelor.github.io/proj/sporth
> Chorth enables Sporth to be run inside of ChucK as a Chugin.
Can anyone recommend a site that tracks those changes?
I find myself getting annoyed by serps of a given vendor and I might even be adopting to changes but ultimately jumping ship towards the next best thing if I can’t figure out a very low-effort way of influencing the results in my favor using flags that suddenly stop working - all I notice is a significant degradation of result quality.
Had a similar issue after doing the Xcode 15 beta 2 download with both iOS 17 and visionOS 1 simulator checked. When creating a new visionOS App it would tell me that I'm missing the device/simulator support and prompted to install it. After confirming this it would show a download for a build that ended in xxxxxxxg instead of xxxxxxxf as was part of the download, so I assume that part was updated in the background and now is no longer the correct reference.
HTH
Not explicitly mentioning shared experiences other than video calls at all could also indicate this is not the way it should be framed (by focusing on the collaborative aspects that exist "today").
The price sure point prevents me and my family members from casually trying this experience.
I was merely suggesting that the technology for shared experiences already exists in the form of shared anchors.
You could be right wrt "if they didn’t mention it explicitly it's not part of their (currently) intended experience", but it might as well be due to "spatial computing" being sth that primarily will be shaped by their adopters along the way, which is something different than a corporation plotting the experience up front (as might be the case with metaverse?).
We used to build 10base2 BNC terminators ourselves with empty connectors, a soldering iron, crimp tool and some hot glue using 47ohm resistors albeit with low tolerance values.
According to my boss they outperformed the industrially produced ones.
Back then, the network problems I was facing was either on the software/configuration side (wrong IPX/SPX network id) or simply faulty pc power supplies (I.e. getting shocked by mains voltage when touching ground, frequently happening after thunderstorms; also the terminators would be hot to the touch in such cases).
Highly recommended channel.
My definition of the perfect storm. Still remember set and setting and everything else.
There probably were also a lot of sims that really went for the most realism possible.
However, after the era I referred to it was (is?) mostly FPS games that held this benchmark category (Unreal was the first title where my peers would buy dedicated or at least supporting graphics hardware for, like 3dfx voodoo) and soon after titles like Crysis were "the benchmark".
Iirc my first MSFS was either 1.0 or 2.0 (?) and I played a lot of subsequent titles that featured some more or less sophisticated 3D tech (Lightspeed, Microprose titles like e.g. F-117A etc, Gunship 2000, Strike Commander, Falcon (3.0?), Wing Commander, Comanche ("whoa, Voxels!")..
It was sure enough to save up for a CH Flightstick Pro and/or that Thrustmaster Stick "with the coolie hat".
But the first title that felt truly immersive in terms of 3D (albeit confusing at times) was Descent.
So I'd also assume this type of games caused some niche industries to flourish (both hardware and "consumer-grade military sim" software companies.