999 karma · joined November 10, 2011
You're totally right that data is meaningless without the ability to use it. This is something I've been thinking about a lot, because it involves a lot of trade-offs that definitely were not apparent to me before I started building this.
Ultimately, I do want to make it easy to write a Tree<K, V> on top of sled, but if I were to do it myself it would significantly reduce performance and impose restrictions on users that don't feel appropriate to me.
* Being a lock-free B+ tree, there are a ton of cool techniques we can use on bytes that would not apply to arbitrary K types. For instance, all keys stored in a tree node are prefix encoded by the node's low key. This allows very long keys with common prefixes to be very cheaply stored, which is useful for things like F1-like embedded tables. We also do key truncation, where when we do a node split, we chop off the bytes necessary to actually differentiate between one side and the other, which further reduces the size of the index. Prefix encoding and suffix truncation are the bread and butter of modern B+ tree implementations, and that would hurt a lot to walk away from.
* All K and V types must then be serializable and deserializable. In rust we represent this with traits that come from specific external libraries. serde took up half of the sled compilation time when it was being used, so I don't want to pull that back in as a mandatory requirement for all users. I could have my own traits for this, and if I do anything like this, it will be the approach I take, and then external crates will implement serde-sled etc... but by depending on external crates, it makes for a very brittle API surface that requires all users to target the exact same version of that external trait. The core must be self-consistent and not export any external types that would cause sharp dependency issues.
* I like the idea of caching values that are deserialized only once, to avoid repeated deserialization costs on hot items. Something like this may be implemented in sled, but I haven't figured out the best way to represent it without causing memory issues etc... And in the mean time I'm more tempted to just point people to the 3 solutions above that let them view their bytes as structured data without many deserialization costs.
sled stores arbitrary bytes. endianness is the concern of the person who wants to store higher-level types than bytes, like integers. I do imagine having a story for letting people deserialize/view bytes once, and having that view sit in cache so that hot items are not repeatedly deserialized.
I agree with Adya's work " Fast key-value stores: An idea whose time has come and gone " https://research.google/pubs/pub48030/ where it makes the case that stateful systems should not have to pay repeated deserialization and network costs. I want sled to be well-situated for the world that we're headed into, where this view will become more prominent. This means caching deserialized data, better replication stories, and maybe nice helpers for distributed database authors that allow for atomic tree splits / merges and per-tree replication settings.
The important thing is that sled is not stable yet. Don't bet your business on databases less than 5 years old. Sled doesn't turn 5 for a few more months, and I'm ironing out a few issues still that relate to production readiness. For now, treat it as a cache, as a responsible SRE would treat any database younger than 5 years old.
Raft is a consensus algorithm that is touted as being easy to understand. It is well specified, compared to paxos, which leaves many implementation details up to the creator. Raft, however, is fairly explicitly specified on page 4 of this paper: https://raft.github.io/raft.pdf
Consensus algorithms allow us to build reliable castles out of constantly failing servers (sand). Systems like zookeeper, etcd, chubby, consul, and others use these algorithms to achieve high availability AND strong consistency (linearizability, the strongest possible) despite up to a majority of the cluster failing.