26 karma · joined August 16, 2017
This is standardly called "game-theoretic semantics" in the literature. Enthusiasts can find more info here (or just by Googling around): https://plato.stanford.edu/entries/logic-games/#SemGam
In the West, Aristotle put it as follows: "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true"
Some 2 millennia later, Tarski, a Polish logician, more or less formalised just that. This result, among other things, spawned a brand new branch in mathematics: Model Theory. More on Tarski’s notion of truth: https://plato.stanford.edu/entries/tarski-truth/. A few decades later some analytic philosophers like Davidson drew on Tarski’s work and applied it to natural language, too. This resulted in this: https://en.wikipedia.org/wiki/Truth-conditional_semantics. But notwithstanding Tarski’s work, there’s still significant controversy surrounding both “truth in natural language” and the logico-mathematical truth predicate in philosophical circles. Here’s an article that covers axiomatic theories of truth in general: https://plato.stanford.edu/entries/truth-axiomatic/.
A good series of books aimed for pre-school and high-school students to accomplish just that is The Art of Problem Solving. Google it.
https://learn.shayhowe.com/html-css/
followed by this:
https://learn.shayhowe.com/advanced-html-css/
and you'll be good to go. The tutorial, while covering the essentials, is working towards creating this:
https://learn.shayhowe.com/practice/organizing-data-with-tab...