Many free apps on the store who can get away with charging outside do it. Uber, Banks, etc...
Why can they use Apple's IP for a flat $99/yr and others don't? It's not a fair system. Paid apps are essentially subsidizing the free ones.
277 karma · joined March 11, 2011
Many free apps on the store who can get away with charging outside do it. Uber, Banks, etc...
Why can they use Apple's IP for a flat $99/yr and others don't? It's not a fair system. Paid apps are essentially subsidizing the free ones.
They usually don't find it because it is based on "shower curtain" type of sources. ("my brother told me", or "this other sim behaves this way")
As long are you have enough thrust, airspeed and no system preventing you to go above a certain pitch or AOA, then the plane should fly just fine...
We often get customers complaining about a misplaced sticker on a livery, a missing exit door in a particular variant of a the 737-900... That type of stuff is easily verifiable. But for things like the airplane not behaving in a way they expect in certain conditions, or perhaps a wrong approach speed or angle, discussions usually start with: "We tuned the airplane based on information available to us at the time we built the airplane. We are happy to make any changes based on an actual report from one or more pilots flying on this airplane, or better yet, the aircraft manual if you can get your hands on one."
The discussion usually ends there :)
One we get often is about why it's possible to do a barrel roll in a jet liner in Infinite Flight. We simply point them to the video of that test pilot who did one in a 707 ;-)
When I'm using the Autopilot, I feel like I'm in my airplane, always on guard, and in a practice of recovery from unusual attitude in flight.
There are a few times also where being an engineer has helped a lot. You can pretty much predict the situations where the car will run into issues and conflicts ahead of time, just by looking at the scenario in front of you.
It's something that the majority of population is not trained to do.
Now having said that, I used to own a BMW X5 with Adaptive Cruise Control, and that car was also doing some pretty stupid things at times, especially when cars in front were moving out of the way. The car would suddenly think the way was clear and floor the accelerator...
One thing I'm really looking forward to is efforts on the QA front. I'm scared to update every time as things are frequently broken, especially on the iOS side.
I'm not familiar with Harmattan.
Working on adding Multiplayer to Infinite Flight[0] (Flight Simulator for iOS/Android)
This screenshot shows work in progress with an expanding group of beta testers. It's been really fun working on this so far. I've been spending the past week implementing automated policing tied to a reputation system that gradually unlocks airports and airplanes.
The accounts also were random like the one in the OP video, a Indian teenage girl liking a Flight Simulator? Why not... Hundreds? nope...
I feel like I've been cheated by Facebook in a way and would like my money back. They sure can find a way to figure out if those clicks are legitimate. Someone has 3K likes of random interests? That's a red flag to me.
If it was the case, this would be a complaint we hear from pilots every day. Think of how many people simply forget to turn off their cell phones...
That seems unfair that the driver gets on probation for those 2 instances.
The whole process in the US was so easy, finding a bank was a total non issue.
Porting from WP7 to iOS took a few months, mostly because MonoGame didn't have any 3D support (we added it). We have been slowly porting to Android, it's been pretty good so far, the framework makes it easy and we've had very little issues making external libraries build on MonoDroid. Xamarin's also been very responsive to our questions and issues.
If you want to see what it looks like, here's a video of what we have lined up for our next update coming out in a few days: http://www.youtube.com/watch?v=u5N_ckb-dXw
I really wonder what could have happened recently to have review times jump from 7 days to 13...
FYI, we have an update coming next week which will add a CRJ-200, a Space Shuttle, Missions, map enhancements, better runways, bug fixes for sound and accelerometer issues...
As to the gotchas, we did a talk at AltDevConf a couple of months ago that was just about that: http://www.youtube.com/watch?v=qOnUog6WeUU
The second part is about Infinite Flight and how we ported the app from WP7 to iOS using MonoGame and MonoTouch.
If you eventually get the app, let me know what you think, and don't hesitate to leave feedback on our uservoice site :)