44 karma · joined February 26, 2013
All that being said, the low-end of the estimate is VERY real, because we sum up an actual number provided by The MLC. For their unmatched data, they provide a range of one dollar sign ($) $0.01 - $0.99, ($$) $1.00 - $10.00, ($$$) $10.01 - $50.00, ($$$$) $50.01 - $250, and ($$$$$) $250.01 and above. Those exact figures get worked into the estimate, and are real hard baselines that we use for the estimate. There is no inflation from us on those figures. When a track has an unbounded (five dollar sign), we then use Spotify counts to estimate where in the range it falls.
I appreciate the thoughtful conversation.
Masters is the recording themselves, made by recording artists, distributed by record labels and distributors (DistoKid, TuneCore, CD Baby, etc.)
Publishing is the "work" or the song... made by songwriters, and royalties are processed by Music Publishers and PROs (ASCAP, BMI, SESAC).
A good way to wrap your head around it is... I can record a cover of Katy Perry's Firework... I can distribute that master (and make money) to DSPs like Spotify etc... but I do not own the "song" Firework.
The Mechanical Licensing Collective (the MLC) is the body that governs US digital streaming mechanical royalties, which is a right on the publishing side.
The estimate range is our best guess for money specifically in the MLC, which is for US digital streaming mechanicals for all DSPs (Spotify, Apple, Pandora, YouTube, Amazon, etc.)
That being said, the MLC has been holding this money for 6 years, and by law (The Music Modernization Act 2018), they can't hold it forever, so they have to disperse it somehow. So the best thing for artists to do here is go register their songs so they get their money.
That being said, everything we use here, the MLC Bulk Data feed and the Spotify API are publicly available.
https://www.themlc.com/bulk-database-feed ($100 sign up fee and $25/mo)
Each option has its positives and negatives.
With Adobe dropping the 'Flash Tax', it makes targeting Flash a much more desirable option, however there is a ton of merit to having things run in HTML5 (either WebGL or Canvas).
The long story short is, browser support is on the roadmap, but which path to take is unclear. So we're open to input from the community on this.
Cheers, Nate
We feel our licensing terms are very fair: http://theengine.co/license
Cheers!