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klaussilveira

6,004 karma · joined July 9, 2012

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An Extensive Benchmark of C and C++ Hash Tables

jacksonallan.github.io·5 pts·klaussilveira·
0

Comprehensive C++ Hashmap Benchmarks (2022)

martin.ankerl.com·58 pts·klaussilveira·
20

HellForge: level editor for idTech4 games with procedural generators and MCP

hellforge.dev·2 pts·klaussilveira·
0

Fyrox Game Engine 1.0.0 released

fyrox.rs·5 pts·klaussilveira·
0

Find active GitHub forks of any repository

techgaun.github.io·3 pts·klaussilveira·
0

Wolfenstein: Enemy Territory in emscripten, WS relay for online browser matches

et.klaussilveira.com·4 pts·klaussilveira·
0

Rippled: Decentralized cryptocurrency blockchain daemon, XRP Ledger in C++

github.com·2 pts·klaussilveira·
0

OpenQ4: Open-source reimplementation of Quake 4 engine

github.com·2 pts·klaussilveira·
0

You can now play Prey (2006), with multiplayer, in an open source engine

bsky.app·3 pts·klaussilveira·
0

neortcw: Return to Castle Wolfenstein source port with lower latency

github.com·3 pts·klaussilveira·
0

Gravity: Dynamically typed, embeddable programming language written in C

gravity-lang.org·1 pts·klaussilveira·
0

Clean-room implementation of Half-Life 2 on the Quake 1 engine

code.idtech.space·427 pts·klaussilveira·
89

Unravel Engine: Cross-Platform C++20 Game Engine with Wysiwyg Editor

github.com·1 pts·klaussilveira·
0

Network Next: network accelerator for multiplayer games

github.com·1 pts·klaussilveira·
0

OpenCiv3: Open-source, cross-platform reimagining of Civilization III

openciv3.org·996 pts·klaussilveira·
309

ZMEM: Binary message format with minimal memory overhead and zero copy access

github.com·2 pts·klaussilveira·
0

Fallout 4 – The Mushroom Case

simonschreibt.de·30 pts·klaussilveira·
1

Cacoco: Sbardef Editor Written in Rust

github.com·1 pts·klaussilveira·
0

JZBuilder is a map editor for Doom, built for the web

jmickle66666666.github.io·1 pts·klaussilveira·
0

Ogre 14.5 Released

ogre3d.org·1 pts·klaussilveira·
0

Dhewm3 1.5.5 RC1 – Soft particles, BC7, responsive GUI, no micro stutters

github.com·1 pts·klaussilveira·
0

Advances in Real-Time Rendering in Games: IdTech8 Global Illumination [video]

youtube.com·2 pts·klaussilveira·
0

Realtime Raytracing in Bevy 0.18 (Solari)

jms55.github.io·3 pts·klaussilveira·
0

Singleton Done Right in C++

andreasfertig.com·2 pts·klaussilveira·
0

Rtsdf: Real-Time Signed Distance Fields for Soft Shadow Approximation in Games

arxiv.org·2 pts·klaussilveira·
0

Video Game Websites in the early 00s

webdesignmuseum.org·196 pts·klaussilveira·
93

Pyinfra: Turns Python code into shell commands and runs them on your servers

github.com·12 pts·klaussilveira·
8

An Optimized Soft Shadow Volume Algorithm with Real-Time Performance [pdf]

cse.chalmers.se·7 pts·klaussilveira·
0

TrenchBroom 2025.4 Release

github.com·2 pts·klaussilveira·
0

Hy-Motion 1.0: Scaling Flow Matching Models for 3D Motion Generation

github.com·2 pts·klaussilveira·
0
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