6,005 karma · joined July 9, 2012
That's a pretty good way to put it.
As well as bug reports: https://github.com/Henrique194/chocolate-quake/issues/57
I personally would love to get some help with my chocolate Doom 3 BFG fork, specially with pesky OpenGL issues: https://github.com/klaussilveira/chocolate-doom3-bfg
It's like in-engine Hamachi. Works really well with P2P games.
It's a shame Blender doesn't support C++ plugins natively, without having to do a custom build.
Just works.
I get to do all the fun stuff. It's amazing.
Excited about the future of Rust GUI development, this is fantastic.
There's an open-source plugin that does surface-based heat diffusion and also this really clever voxel solution: https://superhivemarket.com/products/voxel-heat-diffuse-skin...
Any way I can buy you a beer?
Microsoft seems to insist on alienating a whole generation of computer users. I expect that this next Christmas I'll be doing a lot of Vista or 7 installations.
Also, I can't immediately start typing like in Sublime to replace the content. For example:
"test/filenameA.c"
"test/filenameB.c"
"test/filenameC.c"
"test/filenameD.c"
If I select test/ with the cursor, then A-s, it won't select 3 and 4. If I do this, however:
C-d = ["search_selection", "extend_search_next"]
It does select test/, in all 4 lines, but I can't immediately type "blah" to change test to blah.
Right, I saw some people share some snippets here before. But none of them act like Sublime does. I can't double-click a token and Ctrl + D to select next instances of it in my file.
Keystroke dynamics and mouse movement analysis are pretty fun ways to tackle more advanced bots: https://research.roundtable.ai/proof-of-human/
But of course, it is a game of cat and mouse and there are ways to simulate it.
I can't take much credit for anything really, all of the meat came from Tim Sweeney himself: https://www.flipcode.com/archives/Texturing_As_In_Unreal.sht...
I miss the golden days of flipcode.
Given this "remaster" by Aspyr, I'm glad Nightdive exists.