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kiops

3 karma · joined August 14, 2026

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kiops··on Show HN: HarnessRouter: Unified interface for agent harnesses
How does this handle harness-specific features without becoming a lowest-common-denominator API?
kiops··on Show HN: C# Game Engine with its own scripting language and IDE
Owning the language, IDE, and engine might actually be the interesting part here. The question is what workflow that lets you build that would be awkward or impossible in Godot/GameMaker. If you find that, you probably find the project's killer feature too.