549 karma · joined April 25, 2010
I love fun and games. Twitter @kinnth
1. I map out on paper my ideas, I either write a spider diagram of words or I try to story board with simple line drawings.
2. I then either use these directly and talk my ideas through with the artist. If they are on board and understand then that it.
3. Say the feature needs more logic or is not fully defined I start a google doc, where I take a picture on my iPhone of the art and then I use each slide to talk about one aspect of the design.
4. I then open the doc up to other product or management people who contribute.
5. When we are all happy I invite the artists.
This works OK, but I feel it could be better? Any tips.
Now really I think money shouldn't be an issue here but it always is.
Ill take a look at batchbook too. It's hard to know what to get until you have started using a few.
Turns out he is a game designer too and I read lots of interesting stuff. I love this site it has great people on it!
Don't kid yourself that instapapers numbers are fully correct as Josh mentions as they are Sku'd because his app is built to work best with iPad and therefore all OS's will be higher. iPad is also owned by more tech savvy people and thus they are more likely to upgrade.
If you are making a simple app which has a nice interface always aim for lowest common denominator. If you are making a 3D game cut your losses and use the tech of opengles 2.0, if you are somewhere in between, always aim for LCD and you can always put your OS up if need be.