58 karma · joined December 11, 2013
At its core, it uses quadtrees, and has affordances for arbitrary topologies. Check out the planet and donut-world demos!!!!
- https://hello-terrain.kenny.wtf/examples/torus - https://hello-terrain.kenny.wtf/examples/cube-sphere - https://hello-terrain.kenny.wtf/examples/raycast-character-c... (a little slow to load~)
think virtual table top, live sharing for players, map manipulation
Remote: Open to any arrangement
Willing to relocate: Yes
Technologies: React, Typescript, WebGL, Threejs, Node, AWS, Kubernetes, Docker, PyTorch, Python, GPU
Resume/CV: https://kenny.wtf/about/#looking-to-hire-me-heres-my-r%C3%A9...
Twitter: https://twitter.com/KennyPirman
Site/Portfolio: https://kenny.wtf/
Email: hackernews@kenny.wtf
8+ years Full stack web developer and research software engineer with a specialization in high performance web graphics. I've built and published my own libraries to render huge earth-sized planets for the web using React and @react/three-fiber. I've experience building high quality products in large companies as well as startups, from Beijing, Berlin, Geneva, and recently, NYC.
I've just finished my batch at the Recurse center where I explored methods of applying ML and GIS to generate terrain for procedural generation / game content, now looking for my next team!
Goals: 1. Continue building my web-based MMORPG https://firmament.kenny.wtf/ 2. Get better at French (I'm an expat living in Geneva, CH. My language level is inexcusable.)
The tooling and communities in typescript/web land are so good now that even a complete game dev noob like me can create pretty amazing experiences (I think, I've yet to create anything amazing...). I can't wait to see how this space evolves and the toolings/communities around them mature even more
Willing to relocate: Yes
LinkedIn: https://www.linkedin.com/in/kenjinp/
Résumé/CV: http://kenny.wtf/ (a touch out of date, I'm afraid, I'll get around to it!)
GitHub: https://github.com/kenjinp
Email: hackernews@kenny.wtf
Twitter: https://twitter.com/KennyPirman
Technologies: Typescript, JavaScript, Serverless, Kubernetes, Docker, OpenShift, ReactJS, Vue, MongoDB, Elasticsearch, Redis, Git, AWS, THREE.js & Data Vis, Adobe Suite (I'm dangerous with UI/UX design as well!)
I'm an American software engineer currently building extensible front-end open source products in Geneva, with experience working remotely from Berlin & Beijing as well. I specialize in creating neat modular applications that can scale across teams and deployments.
Please drop a message over email or twitter, would love to chat regardless!
Willing to relocate: Yes
LinkedIn: https://www.linkedin.com/in/kenjinp/
Résumé/CV: http://kenny.wtf/ (a touch out of date, I'm afraid)
GitHub: https://github.com/kenjinp
Email: hackernews@kenny.wtf
Technologies: Typescript, JavaScript, Serverless, Kubernetes, Docker, OpenShift, ReactJS, Vue, SQL, MongoDB, Elasticsearch, Redis, Git, AWS, THREE.js & Data Vis, Adobe Suite (I'm dangerous with UI/UX design as well!)
I'm an American software engineer currently building extensible front-end open source products in Geneva, with experience working remotely from Berlin & Beijing as well. I specialize in creating neat modular applications that can scale across teams and deployments.
Please drop a message, would love to chat regardless!
Remote: Yes
Willing to relocate: Yes
LinkedIn: https://www.linkedin.com/in/kenjinp/
Résumé/CV: http://kenny.wtf/ (a touch out of date, I'm afraid)
GitHub: https://github.com/kenjinp
Email: hackernews@kenny.wtf
Technologies: Typescript, JavaScript, Serverless, Kubernetes, Docker, OpenShift, ReactJS, Vue, SQL, MongoDB, Elasticsearch, Redis, Git, AWS, THREE.js & Data Vis
Please drop a message, would love to chat regardless!
I really think one of the keys is peer buy-in. One of the ways to increase buy-in from your peers is making it less a chore and more a 'thing you get to do'. That's kind of the main inspiration for this, hence the "Build Boss" title and special slack channel.
That, and making it simple as a post-it. I don't think it's quite there yet, though.
I am always glad to hear of books that leave this kind of impact on people, and I've heard about the Asia Saga before, but I forgot about it. Very eager to start. Thanks for the recommendation
Location: Berlin, Germany Remote: Yes Willing to relocate: Yes Technologies: Javascript, React, Backbone, Node, Express, HTML/CSS, React Native, MongoDB, MySQL, Ruby, etc Résumé/CV: https://www.linkedin.com/in/kenjinp/ Email: hackernews@kenny.wtf Portfolio: http://kenny.wtf Github: github.com/kenjinp
1) They're really really really heavy 2) Most companies are small and don't have distribution set up 3) Many companies can't make enough printers (they're kinda like garage operations), have huge lead-times, so they don't even want more orders from beyond their serviceable territories.
I think there's universal agreement in the community that the best way to understand your 3D printer, and therefore calibrate it the best and get the best prints, is by building your own. That's definitely the way to go, especially if you have kids.
I do think that max print speed could be a good metric to put on the top pages of each 3D printer. I think you're right in that its an important metric that people like to know, even if they don't often crank it up to those speeds.
The problem comes down to what you're using your printer for. Like you said, its often better to use a "lower resolution" printer because it's faster and more reliable.
For the question "How good will my print come out?" we've tried to answer that with a '3D Prints' picture feature that are provided by the community, so you can see what quality other people get out of a particular machine.
edit: YOU should sign up and post! Haha