The biggest player that uses it is Unity, but even they have their own special fork of Mono to get it to play nice.
Full Disclosure: I work for a Microsoft/Xbox Studio.
65 karma · joined October 19, 2015
The biggest player that uses it is Unity, but even they have their own special fork of Mono to get it to play nice.
Full Disclosure: I work for a Microsoft/Xbox Studio.
A forest can regrow and thrive after a few decades. The same is _not_ true for the deep sea[1].
'Life on the ocean floor moves at a glacial pace. Sediment accumulates at a rate of 1 millimeter every millennium. With such a slow rate of growth, areas disturbed by deep-sea mining would be unlikely to recover on a reasonable timescale.'
[1]: https://news.mit.edu/2019/understanding-impact-deep-sea-mini...
[1] https://www.crcpress.com/Procedural-Storytelling-in-Game-Des...
Getting fresh eyes from an intern can provide valuable insight into things you're doing right, and things that could be improved.
https://ideas.lego.com/projects/388ddbe3-2f0a-42fb-9f54-93bf...
Zachtronics games give me that feeling of zen that is increasingly harder to find in games nowadays - the "Oh dang it is 2am already, I thought it was like 9pm!".
I'd recommend checking out the aforementioned titles, as well as some of the 'other games' on the website[1], like Ruckingenur-II.
Because of how it is used, IPA isn't really the 'one true standard' many would think it is.
Soma had some flaws to be sure, but damn did it do some things really well. I'd highly recommend it - eye tracking or no.
One of the most talked about examples is Piraha[0], a language which doesn't really represent numbers. This is interesting because a study done by Everett and Frank[1] shows that this can actually have effects on cognition, providing some evidence for the Sapir-Wharf hypothesis[3]
[0] https://en.wikipedia.org/wiki/Pirah%C3%A3_language
[1] http://www.sciencedirect.com/science/article/pii/S0010027708...