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kalcode

319 karma · joined May 1, 2017

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kalcode··on I don't like passkeys
I mean, you can gift things when you purchase them, not sure why that can't be a way. But I still agree it's silly to have the customers find work arounds.
kalcode··on Cloudflare Quick Tunnels
It's the AI witch-hunt these days. Salam trails coming soon to you're nearest artist! "That's AI!!!"

Sigh... HN littered with it these days.

kalcode··on Fuck it, make it anyway
What I do for work, isn't the same as what I do for fun.

I think others need to embrace that too. Your work can be fun, and can be a joy. But that shouldn't be folks only outlet for themselves to measure.

At one point in my career I was ONLY reviewing and guiding off-shore contractors. It felt even worse than LLMs. But I did enjoy it though, but going to LLMs didn't drastically change my workflow. LLMs feel like leading a bunch of juniors with no real stake or business context.

So for me it didn't fundamentally change things, it just meant I could steer the progress before a PR is created later in the week that misses the mark completely.

There were plenty of other issues in the software development business that sucks the soul of creating out.

So I think you asking the right questions. Cause I felt like I've asked myself those questions even before LLMs.

kalcode··on Ask HN: Resources to get good at soldering?
I've been practicing lately to do A DIY drone build.

This video helped me recently too [1]

Also I take pictures and have Gemini critique, give feedback. It helped me learn about the tips more I didn't realize, after switching my tip from a broader knife one to a chisel one, results way better (for that use cases)

Then I did know I just had to practice and get frustrated and come back, felt like two steps back and one forward, one time I was just suddenly making cold joints left and right. But hours practicing can't be replaced by just reading.

This is more answering the title.

https://youtu.be/GoPT69y98pY?is=JnURRm3pQOarur9P

kalcode··on It's OK to hardcode feature flags (2025)
That's a bit too rigid of a definition. Just means it requires a code update to change it, that's hardcoded.
kalcode··on Bun 1.4
That's true, it was when they stealthed released it in a application that millions use and no one noticed.
kalcode··on Unearthing a 31 year old Easter egg in Ecco the Dolphin
My theory is that it's more boring. Debugging tools got better where those were the ways to work around and get to testing stuff in old console era.

But now game development has much better tooling and SDK kits for a while in consoles. So I suspect there wasn't a need to spend extra development cycle implementing custom debug menus and stuff.

kalcode··on U of Michigan drops first-semester grades to ‘curb mental health crisis’
A lot of this is just inflicted by parent culture and anxiety. Unless your kid applying to an elite school, most college/university accept between 60-80% of their applicants. If they have decent GPA.

We are making the kids endure that out of fear of their college, but stats don't back up the grind they make the kids do.

kalcode··on Why Don't People Use Formal Methods?
Also you can write a perfect specification get into implementation and have to step back and redesign.

Software is fast to iterate and test that a lot assumptions can be proven by actually writing the code.

Software is closer to gardening or painting. We discover a lot through practice and writing code. Then we can often write more formal specifications.

But formal method is impractical for most software upfront, and instead is likely used for more serious runtime failures or cost of life.

That's just my two cents.

kalcode··on Show HN: A self-running space economy SIM in Rust and Bevy
Games and other specific applications call for such unidirectional data flow with such massive amounts of "independent" entities. It isn't that it'll catch on or not outside the gaming industry, it is more of a unique solution to a typical gaming problem.

So their are apps that do use similar or ECSs architecture under the hood, it is just more problem related not a solve everything solution.

kalcode··on Show HN: A self-running space economy SIM in Rust and Bevy
Not omniscient but I do let them update the system information from one station just because it caused me issues with goal weighing since their information was so limited they almost always chose to stay within a known route versus exploring, this helped giving them more information.

But I did think, one station info per station probably also did not make sense, technology-wise, so I thought expanding it worked.

The faction system was my answer to what makes ships or planets' goals go beyond their immediate needs, and factions came naturally next. They want to make money and shift priorities to do it through incentives. Like subsidies almost.

I was hoping/thinking they (factions) could escalate to blockades, monopolies or just more supply control, skyrocket prices and events combat to hold choke points, blockades or sanctions. That way that agents FSM is focused on those goal oriented actions and ships can focus on their well being plus their factions incentives, and the crews needs handle immediate needs.

Does that make sense? (Terrible at proofreading)

kalcode··on Show HN: A self-running space economy SIM in Rust and Bevy
I did! I am more familiar with Godot but just ran into performance issues and then switched off their node scene straight to their rendering API, which made me feel like I abandoned Godot at that point. I am sure it could be optimized more but I want to worry less about chucking rendering and more scaling the economy simulation the further it went out, thus the more things to render, the harder it was for Godot.

Bevu/Rust just made it easier to brute force that scaling, since they have smaller footprints (overhead?)for each thread/process spawning.

kalcode··on Show HN: A self-running space economy SIM in Rust and Bevy
Yup, lots of stuff I'd love to dive into that having an assistance coder makes way more approachable on nights or weekends to get things done.

And yah, ideally there should be tons more! The shift will be interesting.

kalcode··on Kimi Work
Meh, we should just ignore that kind of propaganda. We copy things too, we use a system to protect IP because copying is such a normal and strong human thing to do.

In fact, when we don't discuss China, most find modern software patents and copyright to be abusive.

Finally, copying UX standards has been done for ages, it gives users a comfortable way to start using a product and instead of fighting that to be unique, some rather embrace it.

It can be jarring using so many different apps if each one tries too hard to be unique.

And this is my two cents, here it makes sense to have a similar interface, it's ultimately an app with chat sessions.

kalcode··on Zig Creator Calls Spade a Spade, Anthropic Blows Smoke
There seems to be a team sport mentality with AI topic in HN these days. Almost feels like people are picking sides, and thus not being very thoughtful or rational.

Sigh, there definitely an attitude creeping into the community and it's a huge turn off unfortunately.

kalcode··on Pandoc Lua Filters
I liked the Lua filters for solving issues on DOCX stuff for Markdown to Docx.

For PDF stuff I haven't needed much Lua filters since switching to WeasyPrint for the PDF engine.

kalcode··on PeerTube is a free, decentralized and federated video platform
I'm confused, why are you arguing about this? Stick with YouTube. This isn't for you.

It's even in the name. PeerTube. Peer. Your talking about 'consumers' of a product you produce vs a way to share videos that isn't YouTube with your .. PEERs.

Not 100k views videos. Think you should step back and think what your actually trying to debate or argue. It comes off kinda like your misunderstanding the software and conflating a lot of things that don't relate and not relevant to PeerTube.

kalcode··on PeerTube is a free, decentralized and federated video platform
Thank you. It is a bit bizarre reading this thread.
kalcode··on Tokenmaxxing is dead, long live tokenmaxxing
It's true, but I see it happening. I’ve watched seniors with 30+ years of experience adopt them successfully without losing their classic rigor.

Personally, I get huge mileage out of LLMs, and yes, I care deeply about code quality, readability, and debuggability.

I've seen juniors absolutely rock with them.

And I've seen the exact opposite, where they just struggle to get good results.

In the end, I think the divide comes down to management experience. The people thriving are the ones who have led teams, especially teams of contractors, which is the best analogy for how you have to interact with an LLM.

Those folks know how to break down problems, provide the right context, and scope a task just enough to see the "contractor" succeed before letting them move forward.

On the other hand, individual contributors who are used to just grinding solo often struggle. They expect a one-shot miracle. They say, "Hey, my code is buggy, fix it." When the LLM inevitably hallucinates or steers them wrong, they give up. The results are completely different based on how you treat the tool.

They might just have a high quality of control and standards that it is hard to find that pattern with the LLMs.

I think fierce individual contributors are a lot more valuable in the era of llms as well. We as humans typically achieve better balance with new stuff when we allow backlash from new processes that start to trample on old ones without understanding AKA the Chester's fence.

Anyways, more of a ramble than my two cents.

kalcode··on Don’t use AI to write things that you present as your own work
I think a better analogy is cartoon or animated films. The artist, creator, engineer lays the key frames, the plot points, characters, etc. The team builds it. Fills in gaps, especially with direct input from the creator.

The creator still gets the credit.

LLMs can just be the part that accelerates laying the code down.

I think folks are just too emotional over a tool that we are ignoring drawing similarities on purpose. That or just different audiences, hackers vs professionals. The latter just meaning being payed and usually working in a team. The styles can be different and the value placed on crafted code vs results.

kalcode··on Good Software Takes Ten Years. Get Used to It
I thought bringing this article up during the AI era might spark some good discussion.

My thoughts to start:

I read this a while ago, and it shaped how I think about iterating on software. For example, I've been working on an internal tool for several years. While it was immediately useful, it has become significantly more valuable over time as we discovered what features it actually needed, adjusting the roadmap based on real usage, correcting poor assumptions, and working with behavior driven feedback.

Code generation is not the bottleneck of great software. Human discovery is.

Like Joel notes:

"[...] getting good software over the course of 10 years assumes that for at least 8 of those years, you’re getting good feedback from your customers, and good innovations from your competitors that you can copy, and good ideas [...] You have to release early, incomplete versions"

Good software takes ten years to build, and I don't see AI accelerating that timeline. In the end, it's the human in the loop that matters when it comes to refining software over a decade.

AI is a multiplier for the typing part, but the limiting factor of software (especially software built FOR humans) is human bandwidth: the time it takes for users to encounter a pain point, articulate it, and for us to engineer a solution that fits into the system. True innovation is found in the balance between the tool and its users.

kalcode··on There is a shadow hanging over this Fable thing
Well I've enjoyed making little "flash" like games with AI. I have a SKILL.md for how to build out a pico8 game that it updates when it finishes a game.

I give it an rough idea, or none and have it make a game.

See if there something here you enjoy to convince you I do think AI can slowly as they improve make more variety of lightweight 15 minute games.

https://4rc4de.com

kalcode··on Artificial intelligence is not conscious
I thought modern science doesn't reject anthropomorphism anymore? That's it's more nuanced and that it caused more problems than it helped by rejecting it out right?

I think we were taught anthropomorphism was wrong and that wasn't truly settled.

Anthropomorphism between animals though, not machines.

kalcode··on Malicious npm packages detected across Red Hat Cloud Services
That's a good point. For me it's getting people to realize they need to take up practice that help minimize these things. It's kinda us and them problem.

We need to ensure we don't just blindly install the latest, patch every CVE by just bumping everything to the latest even if the vulnerability has nothing to do with their system or use of said library.

We should have rules that we install the latest that's older than three days.

We should be running "npm audit" and other stuff like Trivy.

The three day rule alone could save most people.

kalcode··on Malicious npm packages detected across Red Hat Cloud Services
It's the exact same logic people used for Apple computers back in the day. The idea that Macs didn't get viruses because they were inherently more secure. But that wasn't true. It was purely a numbers game. Windows' popularity was so far off the charts that hackers naturally targeted Windows users instead of Mac users; it was just a better use of their time. The same thing is happening here. Other package managers do get compromised, but the sheer frequency of npm incidents just reflects how overwhelmingly popular Node.js and web apps are right now. JavaScript simply has a much higher usage rate than most other languages.
kalcode··on Malicious npm packages detected across Red Hat Cloud Services
People make this joke often. It's package managers and how loose we are with installing them, not NPM.

Cargo,PyPi,Nuget,PHP has had these recent too.

It's not just only NPM. It's frequently repeated here just cause of the average bias against Node.

But this problem isn't isolated to NPM.

kalcode··on Is AI causing a repeat of frontend’s lost decade?
That being entirely unfair. It is still a skill. They still learning stuff. It does not help them to be trapped in a bubble. But nothing is not transferrable. Things we learn, even if they are only a React can't write vanilla JS, it's still unfair to say they have no skill.

Just not a correct interpretation. Many skills start that way and even some people make a whole career mastering one thing and one thing only.

Not saying being trapped in React land unable to break out is good. But being able to create something, even if it's just with Nextjs is still a good thing.

We should hate on the businesses that force us to take shortcuts, value quantity over quality. They wanted boot camps with code monkeys.

kalcode··on Ghostty is leaving GitHub
Vagrant I used a lot early on in my career to learn Ruby on Rails in Windows. Thanks a lot for your work!
kalcode··on Claude Opus 4.7
I've tried these with Claude various times and never get the wrong answer. I don't know why, but I am leaning they have stuff like "memory" turned on and possibly reusing sessions for everything? Only thing I think explains it to me.

If your always messing with the AI it might be making memories and expectations are being set. Or its the randomness. But I turned memories off, I don't like cross chats infecting my conversations context and I at worse it suggested "walk over and see if it is busy, then grab the car when line isn't busy".

kalcode··on Sand from Different Beaches in the World
Very neat, never thought about how different beaches are. Like the sites theme, easy to read as well.
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