33 karma · joined March 23, 2013
The ad networks on mobile devices move the same batch of users around that are looking to get hard currencies for games like Puzzle and Dragons that they are engaged in.
As the market moves more and more to mobile, talking up your app on an Internet based forum is not going to work. Plus, I don't think that relying on getting a buzz going on Reddit is a very repeatable marketing strategy.
I am certainly not saying "don't be an Indie game developer. There is still a lot more opportunity now than when we started GarageGames in 1999 and Indies were called Shareware developers. But, that does not mean that we should not call for Apple and Google, two of the most valuable companies in the world, to make their stores better. Indies are pouring their lives into these games and they deserve the best market possible. There are things that could make them much better. For instance, fixing Search, giving us analytics for the store listings, allowing A/B test on the listing, opening up the stores to additional front ends so people passionate about a subject could sell games there, etc.
All I have tried to do here is to explain things that we have done so it can help other people in the future. Of course, we did not do everything or even the majority of things right on this game, but I have pointed those things out in the article.
We actually do know how to make hits. I have been making them all of my career. Our last game was Social City on Facebook. It has 3MM DAU, and was a top 1o game.