48 karma · joined December 10, 2021
I would expect it to be somewhere in the ballpark of our StyleGAN images, which also look very "textural", but lack these effects that are an result of imaging the 3D world. Interestingly, modelling these effects without realistic textures seems to result in worse performance - this is for example the case for images taken from CLEVR or generated from Minecraft, and both perform worse than the StyleGAN images.
It is then possible to generate arbitrary amounts of these images as samples from the stochastic process - these images exhibit certain image-like structures (such as oriented edges), but are as a whole still random and extremely varied, which is good and necessary for the representation learning.
In terms of helping, though, it is important to note that we do not achieve state-of-the-art performance yet, and when looking at absolute performance for a task like image classification, using real images is still better. That being said, something that is in the paper but generally seems to get lost is that our representations work very well when analyzing data that is very different from normal images, such as medical images or satellite images.
For example, to classify a hotdog it might be useful to first generate an intermediate representation of the image (think "cylindrical, brown, meaty thing"). Such a representation can then fairly easily be mapped to the concept "hot dog".
These representations can be learned from large image datasets alone (they do not require labels!). In our work we show that you don't even need real images, but that images that are generated from noise processes are enough to train such representations, and that these representations are surprisingly good for classification.
Hope this clarifies things a bit, and happy to answer any other questions!