3,385 karma · joined December 24, 2021
And no big tech company would run the ads you're suggesting, because they only make money when people use the systems that deliver the untrustworthy content.
But in retrospect I don't know if my point was that good. The UI problem hasn't actually been solved, and an LLM-based chatbot may actually be more reliable for non-tech users since the user has to do less translation.
Thinking about it, this is exactly what I would expect from a process that overemphasizes formal rules of evidence and precision over being of value to the general public.
I think at the time this was both less annoying and more easily circumvented. I think it only came up if you bought DVDs internationally, were moving between regions, or wanted to bring DVDs but no player on such a trip.
DVDs also have less-than-stellar image quality by comparison to today, although a lot of older works need the lower resolution because special effects and the like weren't intended to be scrutinized at 4k.
And the whole reason it's a bad thing is that the human values that can't be converted to a measurable, tradeable commodity are often thrown away, because they're invisible to the commodification process.
Maybe you already knew this, but anyone who remembers broadcast radio would also know it. If you're making a joke, I don't quite get the punchline.
I'm annoyed, though, that streaming app hide "purchased" and rented content in favor of their recommendation lists. If I just rented a movie from Amazon Prime, and immediately open the Amazon Prime app on the streaming box, I don't need recommendations. If anything, I need to be nudged to watch the thing I just bought!
But, I think, it's the act of trying to optimize on a metric itself that is the source of the destruction. Unmeasurable human values can't survive an optimization process focused on measurable ones.
Based on the usage graph, though, it seems like the author had short bursts where they watched a lot of Netflix, followed by long periods of not using it at all. This seems more like they had periods where they just needed to chill for a while?
I also think, since the author is analytically inclined, they should make a histogram of the percentage of total duration of each item they watched. I personally fall into the trap of getting just enough motivation to stream something for 5-30 minutes and then not finishing it; this is a hell of a lot more wasteful than binging a few TV shows.
(And maybe technological changes in that space have always been about style and perception instead of effectiveness? I mean you can always get a paid actor to pretend to be the disguised interviewee and use a radio to relay the answers the show wants.)
Microtransactions are way older than 15 years. Wizards of the Coast was selling randomized MtG booster packs in 1993. I'm guessing that the earliest loot boxes for kids were baseball card packs, with very similar psychological purpose to today's game cosmetic collectibles.