Also, I came across this article which suggests that at some point users were not allowed to share images generating human faces, artificial or not: https://mixed-news.com/en/openais-dall-e-2-may-now-generate-...
61 karma · joined December 25, 2020
Also, I came across this article which suggests that at some point users were not allowed to share images generating human faces, artificial or not: https://mixed-news.com/en/openais-dall-e-2-may-now-generate-...
The longer-term goal would be to have an automated system where bots will play matches as soon as they've been submitted.
P.S. Sounds like a cool project! Have you heard of the Hearthstone AI competition (https://hearthstoneai.github.io/)? Might be of interest to you.
Speaking of Tensorflow, we're working on some ML starter kits and would love some feedback on how to improve the workflow for people using TF, PyTorch etc! If you do end up trying it out and get stuck anywhere, please feel free to ping either myself or Matt (@thegalah) on our Discord (https://discord.gg/tRUMgdfC).
We do have a mini-project called Ultimate Volleyball (https://github.com/CoderOneHQ/ultimate-volleyball) built on Unity ML-Agents. It's intended more as an introduction to deep reinforcement learning, and we wrote some tutorials for it here if anyone's interested: https://www.gocoder.one/blog/hands-on-introduction-to-deep-r...
But if there are any games/environments you're interested in, please let us know!
It's essentially a Bomberman-inspired game, where you program the agents to play in it and can play against other users' agents. You can try it out without an account by cloning one of the starter kits here: https://github.com/CoderOneHQ/bomberland and following the usage instructions (but you'll need to create an account to use the visualizer and to submit agents).
We recommend the Docker flow, but if you get stuck feel free to reach out to me (Joy) or @thegalah (Matt) on our Discord: https://discord.gg/NkfgvRN
It'd be awesome if there were previous participants of Pommerman here who could share some feedback on how we could improve Bomberland, since there are some obvious parallels.
Where CodinGame and TopCoder are great platforms for competitive programming, solvable programming problems and short-form competitions, our longer-term focus is more on open-ended, ongoing sandbox simulations that evolve over time. We think this format will lend itself more to challenging real-world simulations and ML approaches (think self-driving cars, drones, and challenging games like StarCraft II).
While Kaggle is great for classification-type problems and even recently started running their own simulation competitions, we feel there's a lot of room for a platform that is 100% purpose-built for simulation-type competitions (e.g. better visualisers, Twitch streams, matchmaking).
I'm Joy from Coder One. This is an early version of our upcoming Bomberman-inspired AI competition. Bomberland is an intentionally challenging environment for ML featuring non-trivial problems like real-time decision-making, large search space, and both adversarial + cooperative play.[1]
Longer term, we're building a place where anyone can explore cutting-edge algorithms like deep RL, GAN, MCTS etc on meaningful real-world challenges. Think OpenAI Gym, but with active competitions and open-ended multiplayer simulations.[2]
We'd love to hear what you think!
[1] Bomberland write-up: https://www.gocoder.one/blog/bomberland-multi-agent-artifici...
[2] About us: https://www.gocoder.one/blog/next-generation-open-ai-gym