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johannesgoslar

8 karma · joined March 2, 2020

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johannesgoslar··on New carnivorous plant discovered in Pacific Northwest
The sequel also makes a good read. The human angle might be slightly overplayed, but it hits the Crichton style quite well with computer analysis, foreshadowing and the tech dread.

Of the later works, Dragon Teeth (posthumously published) is worth checking out - no high tech but more a scientific western story.

johannesgoslar··on B. Traven
They are both great books. And both have relevant points for current times. Death Ship has quite interesting analogies to the upcoming (vaccination) passports and resulting society structures and failures. And Sierra Madre has important lessons about companionship. For someone being critically inclined to the "press" reading some of his Ziegelbrenner will be quite interesting.
johannesgoslar··on Variable tyre pressure wheelset is a mountain biking breakthrough
A mediocre rim brake is much more useful than a shitty entry level disc brake. Even worse if it is a mechanical disc brake which should be forbidden.
johannesgoslar··on Variable tyre pressure wheelset is a mountain biking breakthrough
The single most important thing is having great brakes. After that a decent enough fit from geometry to your body while not being massively overweight (the bike).
johannesgoslar··on Hobbyists beat professional designers in creating novel board games
The article seems to not talk about the difference between game designers and game developers which seem quite relevant in this context. It is even explictly naming "developers" in companies but using it wrong in context, it isn't a game developer's job to come up with a novel idea, that would be the company game designer. (Though people might fill both roles). To most people the amount of changes a a publishing company makes will be quite surprising, it will change a lot to everything about a game if it arrives by an author's submission and is gonna hit the market. The author might have submitted a novel idea and interesting core, but the raw games are often bad in pacing, balance, scoring, emotional engagement and the most people would just dismiss them. Good developers will be able to turn the interesting bit into a good game and dismiss the rest.
johannesgoslar··on Hobbyists beat professional designers in creating novel board games
I am not sure that holds up at least in the German market, most boardgames are what most other industries would consider failures with maybe 2000 copies sold and hardly breaking even if you would consider all the hours put in. You make some money with semi-hits if they are licensed in our contries as you basically have no further effort for income. The only big money pot is hitting Spiel des Jahres.
johannesgoslar··on Hobbyists beat professional designers in creating novel board games
You haven't been at many game designer conventions, where a lot of 'household-invented' games are deriatives of Risk, Monopoly, Chess, Game of Life and current mechanism of the year. They are still bad though.
johannesgoslar··on SHA-1 collisions now cost $45k [pdf]
Not a crypto expert, how easy/hard it is with this (or other techniques) at the moment to generate a random file which matches a given SHA1 hash? Can have totally random bits lets say.
johannesgoslar··on The Great CoffeeScript to Typescript Migration of 2017
There are project references and build mode, so 1 compiler for a monorepo also works.
johannesgoslar··on Janet: a lightweight, expressive and modern Lisp
There is Nu which runs on top of the Objective-C runtime: https://programming-nu.github.io/ Relative easy to read code and has actually been used with some iOS games.
johannesgoslar··on Launch HN: Raycast (YC W20) – CLI-inspired desktop app for non-coding tasks
How mod-able is it?