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joebaf

1,298 karma · joined February 20, 2013

Software developer interested in creating great code and passionate about teaching.

see my blog at: http://www.bfilipek.com/

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joebaf··on C++ Status at the end of 2015
Lots of important stuff is being discussed/voted/cleaned up... hope modules, ranges and contracts will meet the deadlines to be in cpp17
joebaf··on C++ Status at the end of 2015
Good catch, thanks!
joebaf··on Quick case: Char Pointer vs. Char Array in C++
still, it can happen and you get 'unexpected' runtime bug...
joebaf··on Learning Modern OpenGL
Mantle is also not that important on Consoles - there you have thin driver layer, so Mantle would not help that much. Probably it will disappear in some years/months.
joebaf··on Learning Modern OpenGL
I like your idea. When starting with Unity/UDK/etc they would get some basic understanding of how it 3D rendering works. Then, if they want, they could go deeper and learn low level api like DX, OGL
joebaf··on Learning Modern OpenGL
I agree that simple 'hello triangle' is not that simple any more.

When I taught OpenGL I also used good old fixed functionality - just to show how the basics works. Then (in the next lesson) I usually tried to move to modern style.

Another thing is that Rendering Techniques are moving so fast that it is hard to keep up with the pace.

joebaf··on Gamification: Is it game over?
It is to beautiful to be true. Gamification cannot be used everywhere, life is not that simple.
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