1,515 karma · joined May 10, 2019
Made a musical instruments app for Android https://github.com/jmiskovic/hexpress
Also made a live coding VR environment https://github.com/jmiskovic/indeck
I'm on Mastodon, say hi! https://fosstodon.org/@j_miskov
Would you rather that the other driver is a person or an algorithm? What if automated driving causes few % less accidents than humans but there's no liability or accountability when it happens? What if algorithms cause more accidents but far less fatal ones? When is it the best time to deploy them at scale, to enable rapid improvements and a significantly safer roads one year down the road? Difficult questions.
You can have a convincing 3D with just the occlusion and fog (or even just the fog), without simulating the perspective. It's just another artistic direction.
Thank you for sharing your domain knowledge!
I like the general idea and simplicity of it though. I'll try to run a task or two through it.
The actual problem is that we know nothing about the training set of any open-weights model. They could be intentionally biased to influence users, from political censorship to brand advertising, or general shaping of cultural norms. You run the model on own hardware not knowing if it is designed to act against you. Having whole chain open source would allow audit and reproducing the results.
For some texts the layout is also important to understand the context. Poems, structured text, paragraph breaks. If you read word by word and stumble into block of structured text, it's a lot of friction to figure out. I would love a background low fidelity representation of paragraphs, like the minimap in code editors, with the current word highlighted there. It could be passively monitored for places to switch mode to reading the full text, and to keep spatial orientation around character dialogs and such. It would have to not draw attention to itself though.
The theme circle icons are not useful, they should preview text background and color.
I see Dyslexic font is already built-in!
Code is not available? It would be fun to hook this to browser extension to fast-read article in a ReadKinetic popup.
I didn't mind the controls at all, they are obviously for touch and not mouse and it seems inspired by video player controls. This is a kind of app that you spend hours with, so better to have more features and options than to be beginner friendly. Very nice app, I like it so far.
The scale precision comes from calibration of the measuring mechanism done on factory line at certain weights. If your specific body weight is far from the weights used in calibration, or too much time passed, then the calibration doesn't help much.
A better microcontroller doesn't help at all. Even a cheapest uC from decades ago is good enough. Better ADC and gauge sensor would help, but even more important is good analog engineering to produce self-correcting circuits with decent noise rejection.
In general this category of products is more for tracking changes in your body weight than getting the precise absolute value. And the body weight changes a lot just from hydration level, so the ±.5kg tolerance is considered good enough.
Deadly Rooms of Death has same movement style as SSR. It is amazing series of games each with unique mechanics. It often evokes that feeling of being in active communication with puzzle author through evolving level design.
I've also enjoyed Rhell: Warped Worlds & Troubled Times, a recently released gem. It is completely opposite of SSR, with how broadly you can approach the puzzles depending on which spells you have available (with many parts becoming too easy if you postpone them). Many games design their puzzles with a single solution. Rhell takes approach of "you cannot pass here, let's see you try" which is a fun spin on the genre. I also enjoyed how you gain abilities through game. In many modern games you unlock higher jumping by collecting skill points and spending them on skill tree. Here the same ability is emergently and organically incorporated into game mechanics. Over the playthrough the player collects new spell runes; at one point you gain rune to apply the spells to yourself. By assigning a combo strong-raise-on-self to a hotkey, you empower the character with the higher jump ability and stop using the normal jump. There's all kind of crazy and innovative ideas in there and the entire game is delightful.
I'll add, if you have a VR headset, modded HL1 runs beautifully on it with full hand controller support for gun aiming and crowbar smashing. I've also heard lots of praises for HL2 VR mod bringing the game to new levels, I have yet to try it myself.
Unfortunately when the software is done, the product lifetime comes to a close soon after. Everything around the product changes and the software needs to change to keep up. Smart lightbulbs need apps to keep working and you get kicked out of app stores if you don't keep up with never-ending churn Apple and Google imposes on you.
The only way to run older games is to use emulators and other 3rd party effort, that also needs to be continually updated. When you claim that any piece of software is done and completed, you've only externalized the effort required to keep it useful.
I absolutely agree with your pushback against feature creep. That is unfortunately a reflection of internal corporation value system, while the successful open source projects often know where to draw the line.
Creativity involves an extra step, imagining something in your mind eye and then bringing it to life. Not settling for whatever comes out, but demanding more. As you learn any craft your ability to articulate increases beyond happy little accidents into intentional mastery. Not so much with AI.
The argument about killing creativity makes a lot of sense to me. Our brains are inherently lazy and always they seek paths of least resistance. That's the intelligence, basically, strategizing for best outcome with least effort. AI models require ~zero effort to map your prompt to a mere sliver of the entire possibility space. How can we then convince ourselves to spend weeks or years to try to reach some novel art styles, when they require so much manual labor and the attention muscle that we allowed to deteriorate away?
I'm also against any third party being involved here. I'm pointing out the potential of AI in the browser, but for me it has to be locally run or it is a no go.
My point is that browser plays a central role in our digital interactions. Extensions help with smoothing out the experience. LLMs could write those extensions, or serve as an agent to further make the online interactions more pleasant. I could see myself using it to either optimize my existing experience, or to vastly broaden the communication surface in directions that currently hold too much friction.
The rest was a joke, sorry if it made your day worse.