Sounds exactly like how Temporal markets itself.
I find that the burden of creating idempotent sub-steps in the workflow falls on the developer, regardless of checkpoints and state management at the workflow level.
477 karma · joined August 3, 2017
It's a bit too simplistic for complex workflows, its model assumes a workflow is executed entirely by a single worker...
<assumptions>
<tech>LLMs understand metaphor but may default to literal interpretations unless nudged</tech>
<audience>Reader is tech-savvy but emotionally attuned</audience>
<bias>We romanticize loss and impermanence; permanence is sterile</bias>
<style>Poetic, but not florid. Think Calvino meets cyberpunk.</style>
</assumptions>
<worldModel>
<digitalMemory>
<definition>Not just data retention, but emotional proxies, identity scaffolding</definition>
<paradox>We remember too much, and thus forget how to forget</paradox>
<analogy>Digital memory is a hoarder’s attic with perfect climate control</analogy>
</digitalMemory>
<humanMemory>
<contrast>Fuzzy, selective, narrative-driven</contrast>
<value>Its gaps are what make it beautiful</value>
</humanMemory>
<systemInteraction>
<modelRole>LLM is not just a scribe, but a co-dreamer</modelRole>
<risk>Model may over-index on coherence, losing the emotional fray</risk>
</systemInteraction>
</worldModel>
<openQuestions>
<q>Can forgetting be designed into digital systems?</q>
<q>Is nostalgia a compression algorithm?</q>
<q>What does it mean to "misremember" in a world of perfect logs?</q>
</openQuestions>
<edgeCases>
<case>Model generates a dystopia instead of a melancholic tone</case>
<case>Model literalizes metaphors (e.g., "clouds forget")</case>
<case>Model assumes user wants a solution, not a meditation</case>
</edgeCases>
<bestPractices>
<tip>Use metaphor as scaffolding, not decoration</tip>
<tip>Let ambiguity breathe—don’t resolve every tension</tip>
<tip>Favor rhythm over precision in sentence structure</tip>
</bestPractices>
<meta>
<duration>Prompt typed in 2 minutes, no edits</duration>
<mood>Sleep-deprived but lucid</mood>
<goal>To make the model feel like it’s dreaming with me</goal>
</meta>
</prompt>It's not clear if they used a product or DIY solution. The nice thing many existing products offer is a web UI and a database.
Saying those games are a small part of the overall games market is stating the obvious. Some people just wanna play tabletop games.
It doesn't seem to be a complex interfac
Or is the functionality as of 3.13 still limited to low level python embedding applications?