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jeopard

44 karma · joined February 12, 2014

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jeopard··on Developing a mobile cross-platform library in C++
No, unfortunately, it needs polishing before open-sourcing it. If there's enough demand, I might consider it...
jeopard··on Developing a mobile cross-platform library in C++
In iOS, things are simple. The deallocating code is very concise and safe. Why having the performance overhead of smart pointers? On the other hand, it could be useful to have them in Java and avoid manual destruction. However, this wasn't investigated :(
jeopard··on Developing a mobile cross-platform library in C++
Apportable doesn't let you build libraries. You can only translate whole iOS apps to Android.
jeopard··on Developing a mobile cross-platform library in C++
it's back up
jeopard··on Developing a mobile cross-platform library in C++
I'm sorry if this wasn't clear. The purpose of building this library was to have something which could be distributable to any mobile developer, not just the ones using Xamarin. If you did it through Xamarin, you could only give it to Xamarin developers, which is very limiting. We need something that could be importable by most developers, especially native SDK ones.
jeopard··on Developing a mobile cross-platform library in C++
It might, but unfortunately, you can't build a library with it. It only transforms whole apps. Apportable was investigated in the first part here http://www.skyscanner.net/blogs/developing-mobile-cross-plat...