This only works because prompt caching is done by matching prefixes, not the entire input.
620 karma · joined April 16, 2022
This only works because prompt caching is done by matching prefixes, not the entire input.
I'm no expert, but surely this would still be allowed so long as the compiler can prove that incrementing a[0] has no effect on the value of a[1]?
Hell, the main feature I needed (bulk CAS get) didn't even require the meta protocol or recent memcached features - spymemcached just never bothered to implement it. I ended up abandoning the change I was working on, because the upstream never looked at my PR and it wasn't worth forking over (bigco bureaucracy etc).
There are also quite a few legitimate bugs open for years that haven't had so much as a comment from maintainers.
This is why the syntax "encourages" immutability by making it the easiest option (similar to e.g. Rust, F#). On the other hand, if it was an extra keyword nobody would use it (e.g. like Java).
for x in arr (something ())
\ /-- function call
and for x in arr (something ())
\ /-- loop body
This is consequence of combining "blocks" and "precedence" into the same construct ().A more fitting example would be to support:
for x in arr do set z += x;
for x in arr do something x;
IIRC these both currently require an explicit block in my parser.- We can avoid quite a few allocations in loops by mutating lists/dicts in place if we hold an exclusive reference (and after the first mutation, we always will). Updates to persistent data structures are relatively cheap, but they're a lot more expensive than an in-place update.
- Herd has syntax sugar for directly modifying nested values inside lists/dicts. E.g. `set foo.bar.[0].baz = 1;`.
In practice, is this faster than a different implementation of the same semantics using persistent data structures and a tracing GC? That will depend on your program.
Just modify the value inside the function and return it, then assign back. This is what the |= syntax is designed for. It's a bit more verbose than passing mutable references to functions but it's actually functionally equivalent.
Herd has some optimisations so that in many cases this won't even require any copies.
> What about concurrent mutable containers?
I've considered adding these, but right now they don't exist in Herd.
> needless cost
Are you comparing to a language with mutable references or a our functional language? A language with mutable references will of course be faster, but this is more intended as an alternative to pure functional languages (since functions are referentially transparent).
In this case, the cost of the indirection is approximately zero (relative to the cost of just doing reference counting), since passing a reference just requires a bump to the refcount. And most of the time the refcount increments are skipped by "moving" instead of copying the reference.
- All functions are still referentially transparent, which means we get all the local reasoning benefits of pure functions. - We can mutate local variables inside loops (instead of just shadowing bindings), which makes certain things a lot easier to write (especially for beginners). - Mutating nested fields is super easy: `set foo.bar[0].baz = 1;` (compare this to the equivalent Haskell).
I intentionally didn't add this, mostly because I wanted to explore how far you can get without it (and keep the language simple). Having a "real" pointer as a first class type wouldn't work though, since it would break a lot of the assumptions I use for optimizations.
I did think about two different versions of this but didn't end up adding either:
- Something like `inout` parameters in Swift, which aren't first class pointers. This is really just an alternate syntax for returning multiple values. - A "ref" type, which is essentially a mutable container for an arbitrary value. Passing the container around would share a reference to the same mutable value. This still wouldn't allow modifying values "outside" of the container though.
Nothing "real", just the synthetic benchmarks in the ./benchmarks dir.
Unnecessary copies are definitely a risk, and there's certain code patterns that are much harder for my interpreter to detect and remove. E.g. the nbodies has lots of modifications to dicts stored in arrays, and is also the only benchmark that loses to Python.
The other big performance limitation with my implementation is just the cost of atomic reference counting, and that's the main tradeoff versus deep cloning to pass between threads. There would definitely be room to improve this with better reference counting optimizations though.
This is essentially what Herd does. It's only semantically a pass by value, but the same reference counting optimizations still apply.
In fact, Herd's approach is a bit more powerful than this because (in theory) it can remove the copy entirely if the caller doesn't use the old value any more after creating the thread. In practice, my optimizations aren't perfect and the language won't always detect this.
The big downside is that we have to use atomic reference counts for _everything_. From memory this was about a 5-15% performance hit versus non-atomic counters, though the number might be higher if other bottlenecks were removed.
x = [1, [2]];
var y = x;
set y.[0] = 3; // clones the outer array, keeps a reference to inner array
set y.[1].[0] = 4; // clones the inner array here. Outer array is now exclusive so it doesn't need another clone.
var z = x;
set z.[1].[0] = 4; // clones both arrays at onceThere are two ways to define a variable binding:
x = 1; // declares x as immutable
var y = 2; // declares y as mutable
The "default" behaviour (if no keyword is used) is to define a new immutable variable.> Standard ML [...] It has all you dream of and more
The main thing here that's missing in Standard ML (and most other functional languages) is the "mutable" part of "mutable value semantics" - i.e., the ability to modify variables in-place (even nested parts of complex structures) without affecting copies. This is different from "shadowing" a binding with a different value, since it works in loops etc.
I actually agree with this, but that's exactly the opposite of what TFA is arguing.
https://scrobburl.com/ https://github.com/Jcparkyn/scrobburl
Ignoring the politics of it, this wording is pretty funny to me.
I think there's another much more important factor that distinguishes conditionals from most other ternary operations (clamp, mix, FMA, etc): The "conditional evaluation" part, which is what makes it hard to replicate with a regular function call.
This isn't the primary purpose of the activation function, and in fact it's not even necessary. For example see ReLU (probably the most common activation function), leaky ReLU, or for a sillier example: https://youtu.be/Ae9EKCyI1xU?si=KgjhMrOsFEVo2yCe
Slightly more complicated than that, because you can only sort and print elements once you have _all_ the elements that came before them. Once you add that layer you've got quite a lot more code (and potential for mistakes) than the promises version.
Compare to ATDs, where any generic function taking a T can also be used with Result<T> exactly the same. (Not a perfect comparison, but there are lots of other scenarios where ATDs just compose better)