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jasperpilgrim

82 karma · joined May 26, 2018

GitHub: https://www.github.com/jasperpilgrim
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jasperpilgrim··on Curl 25 Years Online Celebration
Daniel is a treasure, and this should be great as well. Looking forward to it!
jasperpilgrim··on A Study of the “Human Flesh” Search Engine (2010) [pdf]
Yep, a few do the heavy lifting. A good portion of the paper analyzes the crowd/participants as a whole and touches on what effects they may have on each other (I think), but I wasn't able to understand it well enough to have any thoughts.

As for the muscle-powered, on page 4 of the document there's a graphic that shows the ratios, and it's no contest. The vast majority are involved in announcing (the situation) and uploading / re-uploading (the information). Informing and spreading.

It's obvious to me in hindsight, but I wasn't expecting such a wide gulf.

jasperpilgrim··on A Study of the “Human Flesh” Search Engine (2010) [pdf]
I discovered this paper while lost in a Wikipedia rabbit hole. For anyone curious about the phrase “human flesh”, the paper notes it comes from a literal translation and that it might be better understood as “people-powered”.

One takeaway (certainly not the only) from the paper is that most research is done by a few participants, even as participation size increases.

jasperpilgrim··on Letters of a Radio-Engineer to His Son (1922)
I can be a bit dense sometimes, and the imagery helps me to grasp the concept. Fortunately, the book is packed full of descriptions like this.
jasperpilgrim··on Technical Breakdown of a new NES game written in Lisp
Good to know. Assuming it's true that 6502 asm is not too difficult to learn, co2 looks like it would be fun to work with on a simple game. Really neat project.
jasperpilgrim··on Technical Breakdown of a new NES game written in Lisp
This is impressive. I appreciate you documenting the development of it and giving an overview of what's going on inside. I wish there were more blog posts like this. Have you reached out to the Racket community about the game and co2? Also, would you say this Lisp is geared more toward people who already know 6502 assembly, and not toward people who just want to write a NES game in a Lisp?