And was 2M tokens IIRC after release.
There were also many rumors that Gemini 4 was going back to 2M. Just seems odd not to say what it is.
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GitHub: https://github.com/jasonjmcghee
And was 2M tokens IIRC after release.
There were also many rumors that Gemini 4 was going back to 2M. Just seems odd not to say what it is.
what about input?
(Maybe I missed it)
But I'm guessing people will find the right training regime and data mix soon to close the gap.
But big things I see are instability and inaccuracy - like pick a random problem.
That being said- hard to believe OpenAI etc couldn't build a frontier classifier too.
That being said, I currently prefer Sol / Astra to Opus / Fable as I find both to be a better cost payoff to me.
Now there's a new training-free thing that is fast enough to be useful on a new class of problem.
If you have a little data and can ask a frontier LLM to train a model, you can probably beat it on average for a specific task.
But... This is the case with LLMs too.
So it's a new subprocessor. Which can often be painful to onboard, especially if not compliant according to your needs.
Anything that required knowledge / familiarity mmBERT and ModernBERT post-trains performed much worse.
So it seems like they did some kind of useful expansive pre-training.
Things that were Qwen or Gemma Diffusion did better at those kinds of tasks but were generally pretty inconsistent in terms of whether they could succeed repeatedly (and be stable + reliable) on the many types of tasks that are in the cookbook part of the Jev docs.
If you ask Jev similar input + questions, it's pretty stable. And does a reasonable job on a lot of questions.
This one public benchmark (the only I've seen) seems to give the open versions way too much credit. It wasn't my experience at all.
It gave my a false wrong sense of what might be required to get it working for something at work to avoid needing a new subprocessor as - at least on Cloudflare / OpenRouter Jev is third-party not hosted.
It's also now on openrouter and cloudflare
And there are for loops- and if statements, and function declarations, etc. It's very c-like without dynamic memory allocation and executed in a highly parallel context.
Your shader is also not necessarily called every frame, you control this. It could be called multiple times per frame or only at certain times.
Fragment shaders (one type of shader) is called for each fragment of the rendered geometry - in 2D or in screen space this is just a quad so effectively a panel of pixels.
You get to know your own location with something like UV or a pixel coordinate if you pass it from a vertex shader, so that you can sample input textures as needed to build whatever it is you're building.
If you're not doing multiple render targets, your only responsibility is setting to the fragment color variable which will be the final color of that pixel for the output texture.
And that could in turn be the input to another shader etc.
I usually recommend https://thebookofshaders.com/
It's very sad this was never completed. It's so good.
it must ship with some default old model if you didn't need to explicitly download one
I remember when OCZ NIA came out and it claimed BCI and it was effectively doing muscle activity too.
At least meta is properly representing what it does!
I didn't play for too long, but I just clicked between the ship and asteroids and near-instantly destroyed it, quickly passing the waves I played.
Is there difficulty ramp later on?
And their fix here - they just resolve all the urls- which I suppose could make the service slightly more expensive? But otherwise isn't that what every similar provider/ crawler etc will do and this change will only hurt users?
"github.com/yourusername/toast/internal/components/breadcrumbs" "github.com/yourusername/toast/internal/components/closedialog" "github.com/yourusername/toast/internal/components/commandpalette" "github.com/yourusername/toast/internal/components/editor"
But so many of the weird collections of skills that people on YouTube get viral followings for - I just don't get it.
People excitedly ask me what skills I use and I feel bad just saying only things we've directly authored for some express purpose. None of the "hot" ones.
I've written a large handful of skills, but they aren't like vim plugins. I don't just leave them "on".
This has been my experience at least- curious if I'm just behind the times.
I also effectively didn't leave the IDE+ChatGPT copy/paste workflow until the first release of Claude code. So maybe I'm slow to adopt.
Feels wildly misleading.
Not sure if that's region specific or something though.
That and the trailer was very different than the released game.
They apologized IIRC and then continued to work on it for like a decade - adding multiplayer and many large changes to the game
https://www.challies.com/articles/no-mans-sky-and-10000-bowl...
Even with basic experiments I've done, it frequently introduces much more hallucination etc and allowing arbitrary steering...
Not to mention you just can't trust a model's judgement if the highest bidder chooses what it thinks
https://developers.openai.com/api/docs/guides/tools-web-sear...