6 karma · joined June 14, 2017
On another note, so much of my research that has gone into this has come from your site. You guys are an amazing example of brave transparency. What you guys have shared publicly has been incredibly helpful to me while trying to posture with a way to innovation in this space. So thank you so much for that!
I appreciate you chiming in here as well and the resources you shared. I'd love to run other ideas in this space past you as I'm sure you have more experience than just about anyone.
Lastly I'd also love to pick your brain on Pact, I'm curious if you have any insight into what happened? It seems like it's been abandoned, but it still has a ton of users that want to use it.
This is really great input. I agree that the charities would have to be delicately balanced in order to be motivating and tasteful at the same time. There are a lot of ways it could go wrong.
What would you think about, instead of the charities having the money go into a bank that you could earn back over time. Say after a month you've paid $50 in penalties, each time you're active you earn a portion of that back. Also, let's say there's attrition on the funds over time, you only have so much time to earn the money back before it's gone for good? This is a 4th option that's been coming up after talking to others.
p.s. another thought could be that your friends can steal your bucks if they're hitting more of their goals than you?
This idea also opens up the doors to a B2B sales model which we all know is a completely different experience from B2C when bootstrapping.
Thanks again, if anything else comes to mind, I'd love to hear it
I think both positive and negative reinforcement are effective. It obviously depends on the person, situation and other factors. My thought with this idea is that the positive re-inforcement aspect of activity when it comes to activity monitors is already being tackled by the big companies, fitbit, garmin, apple health, google fit, etc. However on the 'penance' side of things, it's underrepresented and the options are far from streamlined and easy imho.
My opinion on Beeminder is that it's designed for highly-technical people. The idea would be to present a solution that is similar to Beeminder that anybody can easily understand and use. There are also other highly motivating aspects that beeminder doesn't use such as social accountability (fitbit), charities (StickK and many others), and competition (fitbit, apple, etc.).
Thanks again for the thoughts and inquiry, I'd love to keep the convo going. My current goal is to flesh out any lingering thoughts on how the idea could be improved so that I can create more of a polished model to present to the public and gage interest.
Also thanks for the feedback on cross-platform support. Unless the interest in very lopsided toward one platform, the plan will be to roll out on both Android and iOS.
I've love to get your thoughts further on a few things.
1. The bare bones MVP would just be a system that takes your money when you fail to perform. 100% of the money would go to the app. This would cut out the need to build a social network which would cut down the initial production substantially. What would you think about a product like that?
Bare bones example : http://imgur.com/a/H520t
2. On the other side of things, adding more complexity, it's been mentioned to add 'factions' such as Yankees vs Red Sox. The initial user would set up an anti-charity, fail to perform, put money in pot, can continue to be active to rescue some of the money, but there are other players being active to send the money to their team.
more complex example : http://imgur.com/a/Ixc3u
Just curious to hear your thoughts on either of these or any other scenarios where you think it would enhance motivation.
Thanks so much, cheers!