1,168 karma · joined November 6, 2010
The difference between the Apogee Jam and something like the iRig is huge. The iRig is very noisy, and doesn't do AD conversion, it just alters the signal level to a mic level signal instead of instrument level. The end result is less than stellar.
The Apogee Jam does AD conversion itself, using Apogee designed converters. I can't speak from experience with the Jam, but if its anything even close to the Duet, the sound quality will be excellent.
The only disappointment for me was that it didn't come with a microphone, like the Apogee One.
Point taken about the untapped market of Flash developers. Honestly I hope RIM can turn it around. Like I said, they're the #1 supporter of my university and they support the local economy in a big way. The things I hear from friends who work there though don't give me a lot of hope. The impression I get is that the front line developers share a lot of same concerns that I do.
The wording on RIM's site sure made it seem like the $200 fee would be coming at some point, so as a new Blackberry developer, I'm not sure you can fault me for not having the inside track on RIM's policies. If they don't want people to get turned off by the prospect of a $200 fee, I would suggest they take it off their registration page.
Overall, you are correct though. I did mention a lot of little things. But a lot of little problems add up to a big problem, especially when those problems aren't an issue with RIM's competitors. You have to keep in mind that RIM is not operating in a bubble. They are the underdog in a race where Apple and Google are pretty far ahead in terms of developer mind share. If they want to lure developers to the platform, putting out inferior tools and processes is not going to help them at all. The underdog never wins by maintaining the status quo.
And come on Matt, where's the national solidarity? We Canucks gotta stick together! :)
The 2nd point is definitely valid, but it's a niche market. I'm not saying ALL developers would abandon RIM, but just that most would. I don't think a major player in the smartphone market can afford to only go after a niche market.
I agree that a lot of the stuff I mentioned is small. But a lot of small problems add up to a big problem. It's well known in the development community that Apple and Google have superiors SDKs in terms of ease of use, as well as tools and APIs. With the Android growth explosion, they will have a much bigger app market, and Apple will probably have the most profitable market for some time to come because Apple customers have demonstrated their willingness to spend money. RIM is going to have to really up their game if they want to lure some of the talented developers away from the other platforms.
It's important to remember though that RIM isn't competing for developers with the Apple of 3 years ago. They're competing with the Apple (and Google) of today. As a developer who's time and sanity is valuable, I'm going to have a hard time justifying the added frustration, when there are other options that are much simpler, and have much more profitable markets to sell apps to.
I think it's less important how "good" an SDK is unto itself, and more important how good it is relative to it's competition. In this case you have to compare the Playbook SDK to Apple's and Google's because when developers are making decision about which platform to work with, they're going to be choosing between them.
You are correct that consumer EULAs haven't really been tested in court, but that is irrelevant to this discussion. This isn't about the EULA. Apple is not stopping you from putting a third party app store on the device. They are stopping you from putting a third party app store on the stock iOS. If you jailbreak, then you can put Cydia on it.
Richard says that their 30% would account for a tiny sliver of Apple's overall revenue, but lots of tiny slivers start to add up eventually. The problem though, is that if the cost of those slivers is to drive the developers away from the App Store, then those slivers disappear. Considering that third party apps are possibly the most important feature of the platform, it doesn't seem like a smart idea.
The 30% cut on App sales is understandable, because software generally has high margins, but it doesn't sound like the same is true for content subscriptions. Maybe it's a case of trying to keep their policy too uniform (i.e 30% on everything)?
Does anyone know where the subscription content comes from? From my understanding, the subscription content will usually come from a third party, rather than Apple's CDN, so there's no marginal cost to Apple.
Better not make that research for small claims court TOO thorough Mr. Smith. You wouldn't want anyone thinking you're a lawyer!
Also, there's Macports, Fink, and Homebrew, which make it effortless.
Also, while you are correct that many people move from Windows to Linux, it's fairly rare for someone to move from Mac to Linux, or Mac to Windows. Mac has tended to be a platform that people stick with. Again, if this isn't obvious then you haven't been paying attention.
Obviously we're never going to see RMS on a Macbook Pro, but that's the previous generation. The pioneering generation. The current generation isn't so ideological, and place more value on ease of use and aesthetics than the previous generation.