Duke Nukem Forever finally available for pre-order on Amazon
amazon.com
amazon.com
http://obnoxiousgamer.files.wordpress.com/2010/01/duke-nukem...
After all, he's still on the hook for all but $10 of the purchase price. If I were GameStop I'd get a camera crew together and make this some good press for a $10 "loss".
Marketing like this doesn't get cheaper than $10.
Except for the fact that Game Stop is stupid and evil. They actually have a policy where they won't let you open up your game in the store after you purchase it for the purpose of exchanging it if it's scratched. Then again, most commercial games these days are designed for really dumb people, so it's not all that surprising.
Sadly, finding this sort of initiative in corporate America is rather difficult... which is why folks like e.g. Airbnb eat their PR/marketing lunch.
I wonder how much DNF will have to sell to pay back its development costs?
Executive summary: The first game was too successful. Failure can be, and often is, a good thing.
"Normally, game developers don’t have much cash. Like rock bands seeking a label to help pay for the cost of recording an album, game developers usually find a publisher to give them an advance in exchange for a big slice of the profits. But Broussard and Miller didn’t need to do this. 3D Realms was flush with cash. [...] Yet the truth is, Broussard’s financial freedom had cut him off from all discipline. He could delay making the tough calls, seemingly forever. One day, Broussard came in and said, ‘We could go another five years without shipping a game’ because 3D Realms still had so much money in the bank"
“George’s genius was realizing where games were going and taking it to the next level,” says Paul Schuytema, who worked for Broussard and Miller heading up the development of Prey, another 3D Realms title. “That was his sword and his Achilles’ heel. He’d rather throw himself on his sword and kill himself than have the game be bad.
Broussard simply couldn’t tolerate the idea of Duke Nukem Forever coming out with anything other than the latest and greatest technology and awe-inspiring gameplay. He didn’t just want it to be good. It had to surpass every other game that had ever existed, the same way the original Duke Nukem 3D had.
But because the technology kept getting better, Broussard was on a treadmill. He’d see a new game with a flashy graphics technique and demand the effect be incorporated into Duke Nukem Forever. “One day George started pushing for snow levels,” recalls a developer who worked on Duke Nukem Forever for several years starting in 2000. Why? “He had seen The Thing” — a new game based on the horror movie of the same name, set in the snowbound Antarctic — “and he wanted it.” The staff developed a running joke: If a new title comes out, don’t let George see it. When the influential shoot-’em-up Half-Life debuted in 1998, it opened with a famously interactive narrative sequence in which the player begins his workday in a laboratory, overhearing a coworker’s conversation that slowly sets a mood of dread. The day after Broussard played it, an employee told me, the cofounder walked into the office saying, “Oh my God, we have to have that in Duke Nukem Forever.”
I think I'll wait for retail :)
I'm serious, until that point I believe DN:F is fake. This wouldn't be the first time a retailer is hosting pre-order before the game actually has a release date set.
http://hawtymcbloggy.com/2010/09/01/zero-punctuation-viewers...
I have linked to someone embedding the video because as of this writing the Escapist magazine appears to be down. It ought to be living at http://www.escapistmagazine.com/videos/view/zero-punctuation... .
For the record, this "review" dates from shortly after the cancellation was announced and quite a bit before the current company picked it up, so when it refers to the game being released it was being very "review"y.
So remember the Duke Nuke'em Forever jokes back in summer 2008!. It's now nearly 2011. Still not even a rumor of a beta. Will this product ever be released?
Another person said:
I really think it's sill in development. I mailed him few days ago to still encourage him to develop TM2. I had a reply from the support guy, containing “hope we can live up to your expectations"
Of course, my expectations are that Textmate 2 will never come out, so I hope they don't live up to expectations in my case. But those expectations are easy to exceed.
I'm banking on Coda 2 now!
...hmm, maybe this is how all those luxury nostalgia business models work like $200 Barbies...
Because of the aging of this game and the story behind it, this sequel has taken on a similar quality - showing that maybe the thing that creates the appeal isn't the media format presented, but rather, the duration of time between one notable appearance and the next.
But the game is gut-bustingly funny, crude, and blatantly offensive in the way only Duke can. In that sense, I'm fairly confident about it.
http://www.bravenewgamer.com/wp-content/uploads/2010/01/SZ9e...