176 karma · joined September 14, 2013
I know Nathanael and have chatted plenty with him over the years on the subject. We're trying to solve different problems really in the field and I really hope he achieves what he wants.
We've got pretty good performance so far ( faster than System.Drawing in many regards and we know how to improve it further) and a great feature set but we still have a lot to do.
https://github.com/JimBobSquarePants/ImageSharp/blob/master/...
I'm personally working with another chap on ICC profile support just now which is very complicated but will give us a full color management system once finished.
While I figure that out I'm hoping that some of the performance gurus out there will step up and offer to tweak the library where necessary.
I have also created a generic image pipeline Image<TColor> that uses all the packed pixel color models used in XNA and Monogame which make it useful in gaming for loading textures.
The dream is that eventually the community will help port a lot of the algorithms over from libraries like Accord, OpenCV and AForge to allow usage in more scientific scenarios. Some of them will fit in the fluent API most will not but the tools should already be within the library to allow porting and usefulness.
And thanks for saying thanks, it is rare and always very much appreciated.